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 Post subject: Where can I get a good Descent 1 editer
PostPosted: Sat Feb 21, 2009 8:18 pm 
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DBB Cadet
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I tried devil but is not work on Vista even with the XP patch. Can anybody help with that or is there a better one.


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 Post subject:
PostPosted: Sun Feb 22, 2009 1:10 am 
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DLE-XP works in Vista and is available free of charge. It'll probably feel a bit different to Devil, but it still lets you make Descent 1 levels.


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 Post subject:
PostPosted: Sun Feb 22, 2009 7:52 am 
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AND, it is more versatile than DEVIL! :)

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 Post subject:
PostPosted: Fri Apr 10, 2009 5:22 pm 
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Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?


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 Post subject:
PostPosted: Fri Apr 10, 2009 5:24 pm 
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That depends on why one is making levels.


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 Post subject:
PostPosted: Fri Apr 10, 2009 5:51 pm 
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What might that be?


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 Post subject:
PostPosted: Fri Apr 10, 2009 7:49 pm 
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What does graphics have to do with it?


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 Post subject: Re:
PostPosted: Tue Apr 14, 2009 1:42 pm 
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Thomas01 wrote:
Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?


Actually, D2X-XL (which can play D1 levels) has better graphics than D3 (especially when using the hires textures).


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 Post subject:
PostPosted: Tue Apr 14, 2009 8:05 pm 
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That can occasionally be true, I agree. It isn't much easier to take advantage of those graphics in D2X-XL than D3, though, unfortunately - mostly because it takes a lot of work to design and texture-map structures that can beat it.


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 Post subject: Re:
PostPosted: Wed Apr 15, 2009 10:18 pm 
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Thomas01 wrote:
Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?


I have learned from the results of those who make missions that some level designers/builders prefer making D1/2 missions because it is not as difficult to make. D3 missions take way more time to create and debug than D1/2 missions.


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 Post subject:
PostPosted: Fri Apr 17, 2009 4:02 am 
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It's because D3Edit is total rubbish. It'd be fine if you could import meshes and textures from other applications that can build them properly, but if I knew of a way to do that I would have long ago.


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