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Where can I get a good Descent 1 editer

Posted: Sat Feb 21, 2009 8:18 pm
by Blackwolf454
I tried devil but is not work on Vista even with the XP patch. Can anybody help with that or is there a better one.

Posted: Sun Feb 22, 2009 1:10 am
by Sirius
DLE-XP works in Vista and is available free of charge. It'll probably feel a bit different to Devil, but it still lets you make Descent 1 levels.

Posted: Sun Feb 22, 2009 7:52 am
by Hatseput
AND, it is more versatile than DEVIL! :)

Posted: Fri Apr 10, 2009 5:22 pm
by Thomas01
Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?

Posted: Fri Apr 10, 2009 5:24 pm
by Sirius
That depends on why one is making levels.

Posted: Fri Apr 10, 2009 5:51 pm
by Thomas01
What might that be?

Posted: Fri Apr 10, 2009 7:49 pm
by Hunter
What does graphics have to do with it?

Re:

Posted: Tue Apr 14, 2009 1:42 pm
by Alter-Fox
Thomas01 wrote:Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?
Actually, D2X-XL (which can play D1 levels) has better graphics than D3 (especially when using the hires textures).

Posted: Tue Apr 14, 2009 8:05 pm
by Sirius
That can occasionally be true, I agree. It isn't much easier to take advantage of those graphics in D2X-XL than D3, though, unfortunately - mostly because it takes a lot of work to design and texture-map structures that can beat it.

Re:

Posted: Wed Apr 15, 2009 10:18 pm
by Zantor
Thomas01 wrote:Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?
I have learned from the results of those who make missions that some level designers/builders prefer making D1/2 missions because it is not as difficult to make. D3 missions take way more time to create and debug than D1/2 missions.

Posted: Fri Apr 17, 2009 4:02 am
by DarkHorse
It's because D3Edit is total rubbish. It'd be fine if you could import meshes and textures from other applications that can build them properly, but if I knew of a way to do that I would have long ago.