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 Post subject: Determine time passed/timed delay without timer
PostPosted: Sat Nov 21, 2009 3:08 am 
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Joined: Thu Nov 22, 2001 3:01 am
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Website: http://sectorgame.com/
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I am trying to find a way to automatically execute a script in Dallas after a certain amount of time (since level/cue start) without the use of a Timer. Is there anyway to script this? As an example, 30 seconds has passed since level start, and then the script executes.


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PostPosted: Sat Nov 21, 2009 4:10 am 
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sup Pete :)

before we are going to discuss this, why can't you use the timer?


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PostPosted: Sat Nov 21, 2009 4:55 am 
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Well, I can - But I want to use more timed events than total allowed TimerIDs. Sadly I don't see anyway to do it.

Edit: Nevermind, I've figured out how to do it by creating a chain between two timers and a clause that checks if the previous script executed or not - by setting them to execute only once, it works perfectly :D

Sup tom 8)


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