HAXMED32 blocks my weapon changes?

For Descent, Descent II and Descent3 level editing and modification assistance.
Post Reply
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1491
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

HAXMED32 blocks my weapon changes?

Post by Xfing » Wed Jul 02, 2014 4:40 pm

This is weird - I'm positive I have successfuly made changes to weapons before. Also, I believe this HAXMED32 version that I am using is indeed cracked so it allows to edit Descent2.HAM at all. Why would it give a "data rejected" message all of the sudden, even when I try to change only so much as a weapon's sound? Weird as heck.

The exact wording is "This element is protected to avoid multiplayer cheating. Changes will get lost."
Descent 1,5: Level layouts done: 34/54 Secret level layouts done: 1/6
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1491
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Re: HAXMED32 blocks my weapon changes?

Post by Xfing » Wed Jul 02, 2014 4:46 pm

Never mind. Apparently my version wasn't hacked, after all. I have applied Wasabi's patch only now, and it works fine now.
Descent 1,5: Level layouts done: 34/54 Secret level layouts done: 1/6
User avatar
Krom
DBB Database Master
DBB Database Master
Posts: 15181
Joined: Sun Nov 29, 1998 3:01 am
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Contact:

Re: HAXMED32 blocks my weapon changes?

Post by Krom » Wed Jul 02, 2014 5:05 pm

The slightly less convenient method is to read the address of whatever value you wish to change from HAXMED32 and then jump to the address and edit it manually using a hex editor application. A few years ago I wanted to play some D2 single player, but also wanted to see what would have been if they hadn't nurfed Fusion, so I used that method to restore the Fusion damage to its original D1 values. As for the results; my old crowd controlling friend was back and I was very happy.
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1491
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Re: HAXMED32 blocks my weapon changes?

Post by Xfing » Wed Jul 02, 2014 5:55 pm

Krom wrote:The slightly less convenient method is to read the address of whatever value you wish to change from HAXMED32 and then jump to the address and edit it manually using a hex editor application. A few years ago I wanted to play some D2 single player, but also wanted to see what would have been if they hadn't nurfed Fusion, so I used that method to restore the Fusion damage to its original D1 values. As for the results; my old crowd controlling friend was back and I was very happy.
Well, un-nerfing Fusion was the primary reason why I even bothered to find out how to bypass the protextion in Haxmed32 in the first place! Of course, upgrades to lasers and spreadfire were also quite welcome :3
Descent 1,5: Level layouts done: 34/54 Secret level layouts done: 1/6
Post Reply