Where's the animated light tool in the newest DLE?

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Xfing
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Where's the animated light tool in the newest DLE?

Post by Xfing » Sat Aug 01, 2015 4:39 am

I can't seem to find that circular screen where you can edit the light animation. Most of my new level's lighting will rely heavily on that, so I wonder where to find this option, haha.
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Re: Where's the animated light tool in the newest DLE?

Post by Alter-Fox » Sat Aug 01, 2015 9:50 am

There're three tabs next to the texture alignment window, you can switch that window between texture alignment, lighting, and one other thing that I forget right now.
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Re: Where's the animated light tool in the newest DLE?

Post by Xfing » Tue Aug 04, 2015 6:29 am

Thanks a ton bra
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Re: Where's the animated light tool in the newest DLE?

Post by Sirius » Tue Aug 04, 2015 10:14 am

The other one is texture projection. It took up a little too much space to fit on most monitors so I ended up splitting it.

Of course, the trade-off is TABS, TABS EVERYWHERE
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Re: Where's the animated light tool in the newest DLE?

Post by Alter-Fox » Wed Aug 05, 2015 8:39 am

Yup.
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
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Re: Where's the animated light tool in the newest DLE?

Post by Xfing » Wed Aug 05, 2015 11:45 am

Can this function be used with textures which aren't traditional light sources? I want to make walls flicker by themselves, that is to say switch from 0% brightness to a positive value back and forth. Is it possible to do in regular Counterstrike, or at all?
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Re: Where's the animated light tool in the newest DLE?

Post by Sirius » Thu Aug 06, 2015 10:44 pm

Flashing lights were added in version 1.1 of D2, reading off DNet's specs, which means they aren't used in Counterstrike. You could add them if you edited and re-saved those levels, but obviously it wouldn't be the original campaign at that point. You don't need the Vertigo expansion to use/see them though.

And it looks like flashing/blastable lights are stored per-side - I don't think there's any requirement that it be the secondary texture. So you can probably just use the texture's brightness slider to make it a light, and work from there.
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Re: Where's the animated light tool in the newest DLE?

Post by Xfing » Sat Aug 08, 2015 4:58 am

Sirius wrote:Flashing lights were added in version 1.1 of D2, reading off DNet's specs, which means they aren't used in Counterstrike. You could add them if you edited and re-saved those levels, but obviously it wouldn't be the original campaign at that point. You don't need the Vertigo expansion to use/see them though.

And it looks like flashing/blastable lights are stored per-side - I don't think there's any requirement that it be the secondary texture. So you can probably just use the texture's brightness slider to make it a light, and work from there.
I tried to do it but couldn't get it to work, so maybe I'll try a few more times.
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Re: Where's the animated light tool in the newest DLE?

Post by Sirius » Mon Aug 10, 2015 10:48 am

I might have to try testing it... there are a few things that can go wrong.
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Re: Where's the animated light tool in the newest DLE?

Post by Xfing » Fri Aug 14, 2015 4:00 pm

Sirius wrote:I might have to try testing it... there are a few things that can go wrong.
Yeah, I treid to set a strobe pattern on one of the walls in a hexagonal corridor (1 cube top, 1 bottom) - it didn't flash at all, instead it lit the whole segment with constant light.
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Re: Where's the animated light tool in the newest DLE?

Post by LightWolf » Fri Nov 06, 2015 6:21 pm

Um... Just make the secondary texture on the side "Empty - Light"
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