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Weird visuals after messing with POGs

Posted: Tue Apr 12, 2016 10:55 am
by homeyduh
I'm pretty sure I have no idea what I'm doing here...

Image

Re: Weird visuals after messing with POGs

Posted: Tue Apr 12, 2016 3:37 pm
by Alter-Fox
Descent 2 has six different PIG palettes and any POG doesn't work right except on the PIG it was made on.
That's probably what's happening here.

Re: Weird visuals after messing with POGs

Posted: Tue Apr 12, 2016 5:23 pm
by homeyduh
I started the map using D1 and the original Descent.PIG, not the custom one. I set D2 to use the custom PIG file. I haven't changed PIGs other than that x.x I'm so lost with this texturing stuff x.x

Re: Weird visuals after messing with POGs

Posted: Tue Apr 12, 2016 8:19 pm
by Alter-Fox
Eep.
Are the textures messed up in-game too?

Re: Weird visuals after messing with POGs

Posted: Tue Apr 12, 2016 8:41 pm
by homeyduh
I'll check right now when I get home

Re: Weird visuals after messing with POGs

Posted: Wed Apr 13, 2016 12:08 am
by homeyduh
Normal D2 levels are fine. Idk what I did :/ when I try to switch the D2 PIG in DLE to a normal one, DLE crashes on me x.x

Re: Weird visuals after messing with POGs

Posted: Wed Apr 13, 2016 7:54 am
by Alter-Fox
That's happened for me but I never figured out how to fix it. I think Xfing and Pumo know.
You may just have to remember what texture is what while you finish the map and then send it in as it is.

Re: Weird visuals after messing with POGs

Posted: Wed Apr 13, 2016 12:25 pm
by homeyduh
yeah they helped me with it. I just needed to add the Descent.256 file where the PIG was and it fixed it immediately.

Re: Weird visuals after messing with POGs

Posted: Thu Apr 14, 2016 8:38 am
by Xfing
For future reference - keep in mind that like AlterFox said, when using pre-made POG files, it's optimal to use only those made with the same palette your level is using. To this end, I've made 7 POG templates meant for starting D1-like levels in D2 version. Those are numbered from 1 to 7 - the first 6 follow the order of the systems in Counterstrike while the seventh is the new one meant to be used with Pumo's D1 palette.