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What is the purpose of normal walls?
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Author:  LightWolf [ Fri Jun 24, 2016 1:08 pm ]
Post subject:  What is the purpose of normal walls?

Wherever I could even conceive to use one people would normally use a closed wall (including Parallax), so why even add normal walls to D1/D2?

Author:  Xfing [ Mon Jan 09, 2017 1:41 pm ]
Post subject:  Re: What is the purpose of normal walls?

I wonder about that too. Normal walls act just like "Close" walls, but they're invisible on the automap. So that's your use - if you want a wall to be there, but not register on the automap. Using "Normals" is a frequent newbie mistake, not excluding myself. "Close" is definitely better, unless you're a sadist of some sort. I dunno

Author:  Alter-Fox [ Mon Jan 09, 2017 5:37 pm ]
Post subject:  Re: What is the purpose of normal walls?

Probably just a leftover thingie in the code that had ties to other things that were actually used so they couldn't take it out.
I'm no coder and even I know that happens a lot. Especially something as complex as a game (even one this simple :P).

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