What is the purpose of normal walls?

For Descent, Descent II and Descent3 level editing and modification assistance.
Post Reply
User avatar
LightWolf
DBB Captain
DBB Captain
Posts: 908
Joined: Sat Mar 09, 2013 2:27 pm
Location: Yes

What is the purpose of normal walls?

Post by LightWolf »

Wherever I could even conceive to use one people would normally use a closed wall (including Parallax), so why even add normal walls to D1/D2?
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
#AllLivesMatter
User avatar
Xfing
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2021
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Re: What is the purpose of normal walls?

Post by Xfing »

I wonder about that too. Normal walls act just like "Close" walls, but they're invisible on the automap. So that's your use - if you want a wall to be there, but not register on the automap. Using "Normals" is a frequent newbie mistake, not excluding myself. "Close" is definitely better, unless you're a sadist of some sort. I dunno
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
User avatar
Alter-Fox
The Feline Menace
Posts: 3164
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Re: What is the purpose of normal walls?

Post by Alter-Fox »

Probably just a leftover thingie in the code that had ties to other things that were actually used so they couldn't take it out.
I'm no coder and even I know that happens a lot. Especially something as complex as a game (even one this simple :P).
Ship's cat, MPSV Iberia: beware of cat.
...
Beware my original music, at http://soundcloud.com/snowfoxden.
Post Reply