Case of the missing Pyro Cockpit Textures :\

For Descent, Descent II and Descent3 level editing and modification assistance.
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[]V[]essenjah
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Case of the missing Pyro Cockpit Textures :\

Post by []V[]essenjah »

Ok, I've been trying to develope a custom cockpit based off from the GL cockpit model. Anyway, when I was looking through the model specs in OOFEdit, I found that there are a bunch of missing textures listed.


cylinderfacedot
pyrohud
energybar
afterburnerring2

Anyone know where I can find these textures?

I looked inside the hog file but found nothing that matched the texture names.
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aldel
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Post by aldel »

I think the D3 engine is hard-wired to render the relevant status information (shield strength, afterburner strength, etc.) wherever those textures are specified. So you don't need texture files for them; the engine fills it in for you.
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