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Reliable buffer overrun!

Posted: Sun Apr 30, 2006 3:24 pm
by Xamindar
I was hosting a dedicated coop server of Reactor Gamma. For some reason I kept getting kicked because of a \"reliable buffer overrun\". I'm searching around but can't find much info on it. This server is running on windows 2000 and is using d3server to configure and keep it up. It seems to do it randomly to all the players but it actually did it to me more often.

Has anyone else encountered this problem? Any way I can fix it?

Posted: Mon May 01, 2006 10:55 am
by Foil
I had the same thing happen a few weeks ago when I tried to host a Reactor Gamma co-op game (3 players).

Since this is a \"buffer overrun\" error, my guess is that it's because the server is trying to handle too many info packets (from player location/speed/weapons to bots, powerups, everything.. that level is PACKED full of stuff). That's only speculation, though.

I have no idea how to fix it, but I can tell you that Reactor Gamma on co-op mode is the only level where I've seen it happen.

Posted: Mon May 01, 2006 1:11 pm
by Xamindar
Ok, thanks for the info. I was thinking it was something like that. That level is huge! I also noticed that I would get that overrun if I go psycho and fire all my secondary and primary at the same times (cyclones do it deffinately).

I guess I'll have to find a different level to host.