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The max. number of players should be
8  0%  [ 0 ]
10  6%  [ 1 ]
12  25%  [ 4 ]
14  19%  [ 3 ]
16  13%  [ 2 ]
18  13%  [ 2 ]
20  25%  [ 4 ]
Total votes : 16
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 Post subject: How many (max.) players for a VaricoseVeins CTF?
PostPosted: Sun May 14, 2006 2:42 pm 
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What do you prefer?

This poll might affect to the D1.Descent.cx Server with the mission and MOD running...


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 Post subject:
PostPosted: Sun May 14, 2006 2:48 pm 
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As much as possible. It is a huge level. By the way, there aren't any poll options.


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 Post subject: Re:
PostPosted: Sun May 14, 2006 4:33 pm 
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Xamindar wrote:
By the way, there aren't any poll options.


There ARE. I asked others and they told me "there are". Plus: there are already people who voted...

Another thing:

Somebody asked that the "microwave cannon" should be disabled. This is the first time i heard this. Is this a common request? Any further special settings preferred?

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 Post subject:
PostPosted: Sun May 14, 2006 5:09 pm 
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As an alternative disable the BP :) VV is unstable w/ BP+MW (it is disabled on DRH BTW).


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 Post subject:
PostPosted: Sun May 14, 2006 6:58 pm 
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You're gunna tick off alot of people if you disallow the BP. As for microwave, with a BP, it can be just as..annoying(maybe?) as a BP with plasma. It's the nature of the ship.

BTW, doesn't that level have Omega in it? Or was that one of the other VV levels?


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 Post subject: Re:
PostPosted: Sun May 14, 2006 8:07 pm 
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Do_Checkor wrote:
There ARE. I asked others and they told me "there are". Plus: there are already people who voted...


hmm, strange. Oh well.


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 Post subject:
PostPosted: Mon May 15, 2006 11:03 am 
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Nope, no Omega in VV.

And Grendel's right, for some reason microwave in VV tends to cause crashes with more than about 10 players. I experienced this myself when I put up \"Central Veins\" while the DRH was down a couple months back.

And as far as the number of players, VV is massive enough to support 20 or so, although when the DRH has been opened up for that many, it starts getting a bit lossy. Personally, I love having more players, simply because the action gets heavier, especially for a suicidal flag-runner like me. ;)


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 Post subject:
PostPosted: Mon May 15, 2006 1:25 pm 
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If it can be hosted without lag or loss I'd say the more the better. I had alot more fun playing with 16 then I did with 12.


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 Post subject: Re:
PostPosted: Tue May 16, 2006 12:40 pm 
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Xamindar wrote:
By the way, there aren't any poll options.


I figured it out. It is the theme I am using, DBB_green, that is breaking the polls for me: http://www.descentbb.net/viewtopic.php? ... highlight=


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 Post subject:
PostPosted: Tue May 16, 2006 9:13 pm 
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VV is a monsterball level, play it as such :)

Polaris CTF is so much bettAH@@

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 Post subject: Re:
PostPosted: Wed May 17, 2006 12:26 am 
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BUBBALOU wrote:
VV is a monsterball level, play it as such :)


Aww man, I would love that!


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 Post subject:
PostPosted: Wed May 17, 2006 2:10 am 
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Veins is the MB level. VV isn't really suited for that since it's downsized.. PPL are scared of Veins, must be the Shark.. ;)


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 Post subject: Re:
PostPosted: Wed May 17, 2006 8:25 am 
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BUBBALOU wrote:
VV is a monsterball level, play it as such :)

Polaris CTF is so much bettAH@@


Yea, I loved Polaris CTF, would be nice to see one up.


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 Post subject:
PostPosted: Wed May 17, 2006 8:31 am 
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Hmm... I've had a Polaris CTF server up a few times, but no one ever played on it. Halcyon, on the other hand, has been really popular lately.

I'll put \"Central Polaris\" back up when I get home today, and leave it up for a week or so to see if there's any real demand for it.


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 Post subject:
PostPosted: Sat May 20, 2006 9:31 pm 
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yeah your central servers ONLY display on Descent.cx no where else, check your tracker config

so IOW showing on 1 out of 3

Descent.cx
Gamespy
KALI

the CX webpage will display any servers using Gamespy or cx trackers. will make 2 out of 3

so those who do not use vortex will never see them

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 Post subject:
PostPosted: Sun May 21, 2006 9:14 am 
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ALright, I was in last Saturday's VV game and me and cool2 have decided that having 20 guys total is not worth it. 16 max would be best, and not have it increase at all. I think it was said before, but if you get too many guys in that level the server gets buggy, and it becomes team-anarhy...


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 Post subject: Re:
PostPosted: Thu May 25, 2006 8:35 am 
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Foil wrote:
Hmm... I've had a Polaris CTF server up a few times, but no one ever played on it. Halcyon, on the other hand, has been really popular lately.

I'll put "Central Polaris" back up when I get home today, and leave it up for a week or so to see if there's any real demand for it.


I was in it a few times noone else seems to be interested. Also, I only saw red, blue, & green flag areas, no yellow, was I missing something?


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