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Something HORRIBLY WRONG in the [RIP] Rockies servers
Posted: Wed Dec 16, 2009 11:19 pm
Plasma can kill anyone within 5 ship lengths and a 360 degree sphere around the ship, and lasers and supers will not count as a hit 90% of the time (trust me on that %. I stuck it in someone's ear and it didn't do anything. seriously threw the game)
I suspect .gam modding for the plasma, but IDK for the lasers. No running of modded gams while hosting. Foil, arn't you the host? Could you please fix it? [RIP] is one of my favorite servers (except for those problems).
Posted: Thu Dec 17, 2009 7:30 am
Several of us have noticed the impossible-to-dodge smart missile problem in Rockies before. Very strange stuff. I don't think he's modding it, I think it's just connection issues. My guess is his connect just isn't reliable and consistent enough for gaming servers. Or there's still something inherently wrong with his network (a NIC, router, the ISP's local node, who knows).
Posted: Thu Dec 17, 2009 9:21 am
need to framecap the server and make sure it's running on a minimum of 9pps.
netbursts can cause that, but not in the way me and ryu saw it, and as i have seen it before
also, i think i remember there being a smoothing option you can choose?
Posted: Thu Dec 17, 2009 9:23 am
Wow, I'm sorry, guys. I don't modify .gam files, and I've got plenty of bandwidth. I'll take a look and see if I can find out what's going on.
I haven't done anything with the servers on that machine in weeks, so thanks for the heads-up.
Posted: Thu Dec 17, 2009 10:03 am
I think I found the source of the problem. The CPU affinity for all the dedi servers was set to a single core. I'm not sure how that happened, but it's been fixed.
I've also: rebooted the machine, rebooted the router, updated the network drivers, updated D3Server, double-checked the game settings, and cut down on the number of servers.
... Let me know if that fixes the issue.
Posted: Fri Dec 18, 2009 4:01 pm
... Any better, guys?
Posted: Fri Dec 18, 2009 5:36 pm
No reply probably means yes with this group
Posted: Fri Dec 18, 2009 5:41 pm
I guess I'll take it as a \"Yes\", then.
Posted: Sat Dec 19, 2009 11:15 am
Yes, it's as horrible as humanly possible, Zero.
Posted: Tue Dec 29, 2009 10:28 pm
Woops! I forgot about this! Sorry!
Recently had a gg (thanks to Foil's servers) with Mikey in the PD Monsterball (MB seriously needs to be played more often) server, but there still the same problem with the plasma.
Wait, I remember the plasma prob in the DF.net server with the BOZ in Stadium one time, but that was a while ago and did not occur again. At least it is not isolated to you. Could it be a random D3 bug? I blame D3 now then.
Posted: Tue Jan 05, 2010 6:53 am
If D3 dedi servers are not beeing restarted in a timely manner (every few hours) shit like this happens...
Normally the D3Server tool can be configured to do so.
So if the tool does not run (forgot to restart, crashed, whatever) crap like this can happen...
Posted: Tue Jan 05, 2010 9:52 am
True, especially in busy servers! Of course, I have my servers configured to fully-restart periodically, so that's not the problem.
I haven't had any more complaints since I fixed the cpu-affinity issue, so I think everything is okay.