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What do you think of this level set?
Pretty damn fun!  33%  [ 1 ]
Its good.  33%  [ 1 ]
Nice effort, but I've played better.  0%  [ 0 ]
You know nothing of level building.  33%  [ 1 ]
Total votes : 3
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 Post subject: Chaos Theory Multiplayer Set released!
PostPosted: Fri May 02, 2008 7:11 am 
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This is a six-level multiplayer set for Descent 2! They are mostly small-to-medium sized levels good for 3-4 players to have fun in. Above 6 players and it might get a bit crowded. Now I'm probably not expecting this to get overplayed like Minerva or other....levels that I feel were effortless to make yet still got more attention than levels that should have, but I at least hope they provide some enjoyment to those who try them.

Screenshots:
Level 1 - Catalyst:
Image
Level 2 - Initiation:
Image
Level 3 - Unbridled:
Image
Level 4 - Standoff:
Image
Level 5 - Breakthrough:
Image
Level 6 - Culmination:
Image


Now the download link:
http://www.koolbear.com/Descent/levels/d2/ChaoThry.zip
Enjoy everyone!


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 Post subject:
PostPosted: Fri May 02, 2008 7:14 am 
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When I first saw the pcis, I was like, cool more D3 levels. They look awesome. I'll try them out this weekend when I have a chance.


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 Post subject:
PostPosted: Fri May 02, 2008 2:28 pm 
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Are these XL built?


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 Post subject:
PostPosted: Fri May 02, 2008 3:20 pm 
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They're normal D2 levels, it's just that the screenshots are taken in D2X-XL with coronas set to anime-style.


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 Post subject:
PostPosted: Fri May 02, 2008 4:22 pm 
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ahh thanks!


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 Post subject:
PostPosted: Fri May 02, 2008 6:46 pm 
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Sweeet good job! i'll try those out sometime this weekend too!


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 Post subject:
PostPosted: Sat May 03, 2008 7:42 pm 
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Nice levels, but some bad points

To many corridors where you can shoot through.
To many weapons and ammo.
Levels are to long compared to how skinny they are.

The textures are good though.
I do like the overall feel of them.


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 Post subject:
PostPosted: Sat May 03, 2008 10:12 pm 
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well for a 1 on 1 or 4 players, I guess there is a lot of weapons, but how does it fare with 7-8 players?
And for corridors, I meant so you can shoot through them, adds a different dynamic to a few levels and forces you to try new strategies.
As for too long as they are wide, I guess I never really gave it a thought as I was making them.


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 Post subject:
PostPosted: Sun May 04, 2008 6:31 am 
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I didn't play multi, I just loaded the levels in single player.

As for shooting thru the grates etc, there are to many areas to shoot thru. And in those corridors, they are to small. It'd end up being a instant death in there.

Like I said, the levels are great but need just a bit of work. Not as long and some corridors could use solid walls.

But otherwise, I think it could be a great level set.


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 Post subject:
PostPosted: Sat May 10, 2008 7:21 am 
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Well, some people say its too many grates to shoot through and would provide paranoia, I say it simply forces you to heighten your situational awareness. And you can always afterburn through narrow corridors to get out of bad situations fast. Especially since smart missiles are a rare item in the levels, its not likely your opponent will have one while you're in those tight corridors. And even if he does, there are enough afterburners in the level to provide that speed boost so you don't fall prey to that.

and I believe the only levels with a LOT of shoot-thru grates are levels 2 and 5. The rest aren't too bad.


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