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 Post subject: My first D1 SP level ever published
PostPosted: Wed Jun 11, 2008 4:39 pm 
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Joined: Mon Nov 24, 2003 3:01 am
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Website: http://www.sapphirewolf.net
Location: Nope.avi , gender: male
That's right, I made my first D1 level with DLE-XP, it\"s available at DescentiaPedia. The level's entitled \"Xeria Base Dreena\".
Wiki Link:
http://www.prepare4descent.net/descenti ... BaseDreena
(file and screenies included within the link)
Known issues: EDIT 6-14-2008: they've been fixed since 2 days ago.

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 Post subject:
PostPosted: Wed Jun 11, 2008 6:39 pm 
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Woow! It looks pretty nice! :)
BTW, if you want to know how to make an exit sequence to end in the right direction, check this:
http://hjem.get2net.dk/dittehus/lac/exit.htm

It's from the Lars Christensen Page. Hope it serves you well ;)

EDIT: The link to download your level from Descentiapedia desn't works :(
EDIT2: Now the link works! I've downloaded it already. ;) Goin' to check it out...

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 Post subject:
PostPosted: Fri Jun 13, 2008 10:43 pm 
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Woow, i didn't know that you was a level maker, and it seems you're very good! :D

I will have a look to it.

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 Post subject:
PostPosted: Sat Jun 14, 2008 1:32 pm 
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I've played throughout all the level right now, and it was superb! You've done a REALLY great job on this!:D

And i liked a lot the water theme (even if it's D1 and D1 doesn't have water textures like D2) and the small details you put on it. You're pretty good on this! ;)

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 Post subject: Re: My first D1 SP level ever published
PostPosted: Sat Jun 14, 2008 3:15 pm 
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Sapphire Wolf wrote:
Known issues: the exit tunnel(from the outside) ends in the wrong direction(I can't figure out how to make it exit to the right direction)


You first need to note in what way is it the wrong direction. Then, use that information to disconnect that last cube in the tunnel from the others, rotate it correctly, and reattach it.

For example, if you're ending sequence is upside-down, you need to rotate your cube 180º.


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 Post subject:
PostPosted: Sat Jun 14, 2008 4:23 pm 
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The issues has already been fixed like around yesterday. ;)
And thus I already figured it out.

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