* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 77 posts ]  1 2
Author Message
 Post subject:
PostPosted: Tue Aug 26, 2008 12:57 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Tue Dec 21, 2004 10:08 am
Posts: 1074
Location: Minnesota, USA
I don't have any classes on Friday, I'll make a point to play more then. But because I don't have a car, I can't get home untill 5-6PM and then I'm just happy to be home, and I have to take care of schoolwork, etc.


Top
   
 Post subject:
PostPosted: Thu Aug 28, 2008 12:48 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
I could just be really stupid, and I also didn't read the rest of the comments, but I finally got to play after the re-download, and I have to ask: what the hell is with level 2? There is no exit and you just die! Is this how it's supposed to be, and why so?

Other than that, the level set so far is great, although I am finding the thief-bot replacement to be way more harder to kill.


Top
   
 Post subject:
PostPosted: Thu Aug 28, 2008 12:52 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Exit is the grate door on the left of the reactor room.
Image

You need to be next to it when the reactor is blown.
Sucks doesn't it?
I've made the same commented on this prob at the D2X-XL .de forum as well. ;)


Top
   
 Post subject:
PostPosted: Thu Aug 28, 2008 1:07 pm 
Offline
DBB Captain
DBB Captain

Joined: Wed Feb 02, 2000 3:01 am
Posts: 770
ICQ: 28764031
Website: http://www.povterminal.net/gallery
Yahoo Messenger: shadow_hoof
AOL: Aether+Stallion
Location: Waikare, New Zealand
You always have about five seconds before you evaporate, and since the exit is right next to the reactor, that's definitely enough.

I love doing that to you. :wink:


Top
   
 Post subject: Re:
PostPosted: Thu Aug 28, 2008 1:23 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
DarkHorse wrote:
You always have about five seconds before you evaporate, and since the exit is right next to the reactor, that's definitely enough.


That wasn't 5 seconds. :P

It was 1 sec count down and then you have like 1 more sec to get out before your vaporized. :?


Top
   
 Post subject:
PostPosted: Thu Aug 28, 2008 2:53 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
well at the very most, I could make it a 1 second countdown on insane, 3 seconds on trainee. But why more than that? :P


Top
   
 Post subject:
PostPosted: Thu Aug 28, 2008 3:19 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Uh... it *definitely* takes longer than a second to kill you. Five sounds about right.


Top
   
 Post subject:
PostPosted: Thu Aug 28, 2008 8:55 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
On skill level: Hotshot.

The count down starts at T-0 sec.

Technically you have 5 sec from that point, but really you have 4 sec, because by the 5 sec.
You're gone! :P

ImageImage
ImageImage

The images above have the in-game clock showing the seconds from the time the reactor is blown to the end.
As you can see. There is only 4 images, because on the 5th. You are dead. ;)

@ DFW - That should be fair enough, thanks. :)


Top
   
 Post subject:
PostPosted: Fri Aug 29, 2008 11:43 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
Well... my testing will take a bit more time, as I have to test that out just for teh lulz :wink:

And level four is incredibly amazing, very nice design, if the texture quality was higher, it would feel like a Descent 3 level.


Top
   
 Post subject:
PostPosted: Fri Aug 29, 2008 8:45 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
well DH, couldn't quite figure out what to do with the title screen for the mission. Its got to have 'The Enemy Within' somewhere on it, descent font preferable. And have something to do relating to the overall story. It'll be used briefly on the initial briefing and as a background for the credits at the end of the mission. We still need it before the mission is released.


Top
   
 Post subject:
PostPosted: Sat Aug 30, 2008 3:31 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
I got to level nine. I didn't find the secret level door in level 8, so I said screw it, and just went straight to level 9.

Level nine is really unique so far, I haven't seen a design like that anywhere. I barely got the Helix cannon on level 8, but I love having it.


Top
   
 Post subject:
PostPosted: Sun Aug 31, 2008 11:44 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
As a note: The level with the large lava tunnel; the red key is really hard to find, as I had to flare every surface in the yellow door area to find it. Just to let you guys know.


Top
   
 Post subject:
PostPosted: Sun Aug 31, 2008 3:54 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Yeah, I took note of that. That area isn't so bad in D2X-XL because the surfaces are partially transparent, but that assumption falls to pieces in anything else.


Top
   
 Post subject:
PostPosted: Mon Sep 01, 2008 11:14 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Tue Dec 21, 2004 10:08 am
Posts: 1074
Location: Minnesota, USA
Well, I found two bugs, both with XL, I can't say with Rebirth since I've been playing only with XL to get more of a \"Descent 2.5\" feel. I believe that the level numbers are six and seven, but I'm not 100% sure with the first.

Image
Image


Top
   
 Post subject:
PostPosted: Mon Sep 01, 2008 11:19 am 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
d3jake... which version of D2X-XL is that?


Top
   
 Post subject:
PostPosted: Mon Sep 01, 2008 2:34 pm 
Offline
DBB Captain
DBB Captain

Joined: Wed Feb 02, 2000 3:01 am
Posts: 770
ICQ: 28764031
Website: http://www.povterminal.net/gallery
Yahoo Messenger: shadow_hoof
AOL: Aether+Stallion
Location: Waikare, New Zealand
First one is your version of D2, it looks fine on my end. Second one I don't see anything unusual.


Top
   
 Post subject:
PostPosted: Mon Sep 01, 2008 3:20 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
He is looking through the floor, look closely near the lower-middle of the picture, with the black line.


Top
   
 Post subject:
PostPosted: Mon Sep 01, 2008 4:03 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Tue Jan 18, 2005 11:48 pm
Posts: 703
Website: http://www.pumosoftware.co.nr
WLM: digipumo@hotmail.com
Location: Mexico
Facebook: rubenpumo
Twitter: Pumo_Torbernite
YouTube: PumoTorbernite
As far as i remember, that's a minor bug of D2X-XL from older versions (1.13.71 and below). It shouldn't happen from versions 1.13.72 and up...

_________________
[Pumo software main website] - Pumo Mines current progress: 60%
Visit my Steam profile, and add me as friend if you want :D


Top
   
 Post subject:
PostPosted: Mon Sep 01, 2008 8:01 pm 
Offline
DBB Captain
DBB Captain

Joined: Wed Feb 02, 2000 3:01 am
Posts: 770
ICQ: 28764031
Website: http://www.povterminal.net/gallery
Yahoo Messenger: shadow_hoof
AOL: Aether+Stallion
Location: Waikare, New Zealand
That's another game bug, not a problem with the level.


Top
   
 Post subject:
PostPosted: Tue Sep 02, 2008 7:21 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Tue Dec 21, 2004 10:08 am
Posts: 1074
Location: Minnesota, USA
Yeah, sorry about that, for not posting the version, I know I downloaded it roughly a week or so before Diedel made a bug fix with dynamic lighting and 3D power ups spinning wildly. That's as specific as I can be untill I get home tonight...


Top
   
 Post subject:
PostPosted: Tue Sep 02, 2008 3:44 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
Level 13 is currently raping me, as everytime I try to guided missile one of those energy suckers, they charge at me!


Top
   
 Post subject:
PostPosted: Tue Sep 02, 2008 5:01 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
yes, Fulcrums are far more dangerous than mantids, utilize your Gauss.


Top
   
 Post subject:
PostPosted: Thu Sep 04, 2008 7:17 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
Nice hiding spot for the level 15 secret exit, found it by accident :wink:


Top
   
 Post subject:
PostPosted: Thu Sep 04, 2008 7:48 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
Be relieved, I've lowered the crackshot ability of the Piper. His aim was 255 (perfect aim) to now 220. So he'll miss a small percentage of the time. So he's more manageable.
Yes, the level 15 secret level is one that will probably reap the most rewards in the entire set. Tons of secondaries and extra lives to win there.


Top
   
 Post subject:
PostPosted: Sat Sep 06, 2008 12:06 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
Well, after the new version, I am at level 9. I found the secret exit on level 8 this time, but after getting severe shield damage, I just went back into the teleporter :P


Top
   
 Post subject:
PostPosted: Sat Sep 06, 2008 12:39 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Secret level 1: use flash missiles. You can't see what you're firing at most of the time, but you have a vague idea where it is.


Top
   
 Post subject:
PostPosted: Sat Sep 06, 2008 10:22 am 
Offline
The Feline Menace
User avatar

Joined: Thu May 24, 2007 12:49 pm
Posts: 2625
Website: http://vertigofox.bandcamp.com
Location: the realms of theory
In D2X-XL, I was able to beat level 1 before it crashed. Then I opened level 18, and it crashed as soon as I tried to go into the second room.


Top
   
 Post subject:
PostPosted: Sat Sep 06, 2008 12:43 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
you'll have to be more specific on which d2-xl version you are using and refer this to Diedel. Because I also am using D2-XL, but have not come across your problems.
also, I just finished it on Ace mode. Woowee! The last boss room is insane. I think I used up just about every last secondary, invul and cloak to survive that onslaught. That was madness! Madness I tell you. But so very damn fun!


Top
   
 Post subject:
PostPosted: Sat Sep 06, 2008 4:20 pm 
Offline
DXX Master
DXX Master

Joined: Wed Sep 07, 2005 8:11 am
Posts: 229
Could be more critical in other versions where you cannot save items for later use, right? Possibly unplayable difficult? I can't say - I even suck at ROOKIE :)


Top
   
 Post subject:
PostPosted: Sat Sep 06, 2008 4:53 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
DH beat the last boss on Insane in some other version, and made it look relatively easy. So...


Top
   
 Post subject: Re:
PostPosted: Sat Sep 06, 2008 5:05 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Tue Dec 21, 2004 10:08 am
Posts: 1074
Location: Minnesota, USA
d3jake wrote:
Yeah, sorry about that, for not posting the version, I know I downloaded it roughly a week or so before Diedel made a bug fix with dynamic lighting and 3D power ups spinning wildly. That's as specific as I can be untill I get home tonight...


It seems you fellows were correct, the version I have is 1.13.67. Strange to think that in a weeks time there has been five or more new versions....


Top
   
 Post subject:
PostPosted: Mon Sep 15, 2008 9:16 am 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
The level set is almost finished and should be released soon. I'm kinda waiting on word from Darkhorse and Sirius first however. I want to be 100% there isn't anything I'm missing or bugs that could ruin this. So everyone who has been awaiting this, just sit tight! I'll make a new release thread for it when its up.


Top
   
 Post subject:
PostPosted: Fri Jul 03, 2009 4:18 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
Level 15 is the single most ingenious and brilliant level design I've ever played. To put simply - best level I've seen. Inspired by Turnabout Bore and Tycho Brahe, eh? :>


Top
   
 Post subject:
PostPosted: Fri Jul 03, 2009 4:34 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
PS can someone PM me on how to open the yellow door on level 26? nothing I tried works :(


Top
   
 Post subject:
PostPosted: Mon Jul 06, 2009 3:31 am 
Offline
DBB Captain
DBB Captain

Joined: Wed Feb 02, 2000 3:01 am
Posts: 770
ICQ: 28764031
Website: http://www.povterminal.net/gallery
Yahoo Messenger: shadow_hoof
AOL: Aether+Stallion
Location: Waikare, New Zealand
There's two locked doors in the central tower, a little while up. Directly opposite them are two rooms, each with a little cubby-hole in the other side. Duck into them and it'll open the doors revealing a trigger.

I would have shot you a PM but this is an easy one to get stuck on, and it's not really a spoiler.

Level 15 - Thanks for your comment. Tycho Brahe not so much, but I love Turnabout Bore. It's built around that and fighting over a chessboard. That and its secret level are the most traditional, and apparently most popular of my contributions to TEW.


Top
   
 Post subject:
PostPosted: Mon Jul 06, 2009 5:55 am 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
and they both happen to be smack dab in the middle of the entire set. Sort of like a turning point for the set, one way or the other.


Top
   
 Post subject:
PostPosted: Mon Jul 06, 2009 11:03 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
I tried to give people a reason to go into those holes and then ensure they'd have an aural cue and investigate what it was. For some people it seems to have worked; for others not so much.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 77 posts ]  1 2

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group