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 Post subject: New level and weapon balance (Update, screenshots)
PostPosted: Sat Sep 13, 2008 4:54 am 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
Hi Guys.

Im finish with an anarchy level, medium in size.
Whats left to do is the weapon balance.
I wanna focus on dogfighting, right now I have only Fusion, Superlaser, Plasma, 4pac-conc, quadlaser and afterburner included. Im not sure if I should include the vauss. I was thinkin about the smartmissiles as well, but not sure. It adds an aspect to the dogfight.
What I wanna prevent is someone shooting a nap, frag or mortar into an dogfight from outside.

The weapon profile that I have might give the Tank an advantage, cus theres really no big rooms, more like medium sized rooms and hallways. On another hand, thers really no long hallways to lobb fusion, and theres plenty of walls to dodge behind, so I think the layout is pretty well balanced.

With the current weapon profile I don't except it to be the most populare level to play, but I will give it a try.


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 Post subject:
PostPosted: Sat Sep 13, 2008 1:07 pm 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
Image

Image

Image

Image

Image


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 Post subject:
PostPosted: Sat Sep 13, 2008 5:49 pm 
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DBB Captain
DBB Captain
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Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
looks very nice


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 Post subject:
PostPosted: Sun Sep 14, 2008 8:26 am 
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DBB Ace
DBB Ace
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Joined: Mon Apr 17, 2006 2:13 pm
Posts: 197
Location: The Netherlands
Looks cool.

You can put in missiles to make it more interesting as long as
you don't overdo it. 1 or 2 smart missiles and 2-3 single homing
missiles scattered around the level should be fine, in addition to
a few concs.

Also consider using Hostile's modded plasma cannon (the one
used in Athena and some other levels he ported from D1); this
allows it to match up better against fusion and quad supers.

As for vauss - if the rooms aren't big, it shouldn't be dominant,
but many players still find it annoying. A good idea may be to
limit the ammo you get for the vauss cannon and vauss clips.
Normally they give 5000 initial ammo + 1250 per clip; you could
reduce this to 2000 and 500, for example. 2000 ammo is good
for about 13 seconds of non-stop vauss and should still be
useful to finish off a few damaged players.


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 Post subject:
PostPosted: Mon Sep 15, 2008 7:43 am 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
Yeah, I was tinking about homers as well.
But I really wanted to see a gameplay without missiels and instant weapons at all.
I,ve played blues only servers, and find that quite interesting.


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 Post subject:
PostPosted: Wed Sep 17, 2008 2:02 pm 
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DBB Ace
DBB Ace
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Joined: Mon Apr 17, 2006 2:13 pm
Posts: 197
Location: The Netherlands
Ok, you should leave out missiles then.

One more thing: how about leaving out the AB cooler (assuming that's what
you meant by \"afterburner\")? Standard AB is more than enough for dogfights;
cooler just makes it easier to do hit'n'run (speeding through the level and
getting away).

There's another option: disable afterburner completely. I could give you a
tiny level script to do this. This will severely handicap most D3-only players,
so use it only if you really aren't concerned about popularity...


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