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What did you think of the level set?
Was an awesome ride! 70%  70%  [ 16 ]
Very innovative level designs! 13%  13%  [ 3 ]
Pretty solid mission pack! 4%  4%  [ 1 ]
It'll have to do. 4%  4%  [ 1 ]
It took a full year for this? 9%  9%  [ 2 ]
Total votes : 23
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PostPosted: Thu Apr 29, 2010 10:26 am 
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So I take it this depends on the texture used? These two bars are not treated like a normal grating?


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PostPosted: Thu Apr 29, 2010 11:12 pm 
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It's the wall on the other side. It isn't see-through in the other direction, at all. You'd be able to pull off the same effect with any partially transparent texture, as long as the other side was completely opaque.


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PostPosted: Fri Apr 30, 2010 9:33 am 
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Thanks, Sirius. Sounds simple enough. After I'm done with my baccalaureate I may give level designing a shot too.


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PostPosted: Mon May 17, 2010 8:06 am 
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Sorry for double posting, but I've found that Claustrophobia is actually possible to complete, even using Rebirth. All players need to do is avoid some cubes. Here's some hints:

- If you don't want the game to crash, always enter the yellow key and red key rooms through the upper doors and exit them through the lower right. Any other approach will crash the game.
- Also the middle area of the red key room (just stay near the edges at all times and you'll be ok)
- The energy center near the red key room is bugged. The one near the yellow key room is alright, though, so if you need recharge, use that one.

If you follow these pointers you can play Claustrophobia on Rebirth with minimal damage to the overall fun factor, and it's otherwise bugless and perfectly completable.


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PostPosted: Mon May 17, 2010 2:45 pm 
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its so odd, that the bugs would work in that fashion. It'd be interesting to find out what is truly going on there with the level design and the coding of the Descent engine with regards to the crashing.


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PostPosted: Thu May 20, 2010 10:28 am 
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Yeah, evidently. But I posted only my observations (which are double-checked and accurate). I have no idea what these could implicate, but at least I confirmed it actually is possible to complete Claustrophobia. The boss fight is epic :D


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PostPosted: Thu Jun 03, 2010 7:40 pm 
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Xfing wrote:
Yeah, evidently. But I posted only my observations (which are double-checked and accurate). I have no idea what these could implicate, but at least I confirmed it actually is possible to complete Claustrophobia. The boss fight is epic :D


I appreciate this. The Yellow Key room has been my vile archenemy for a very long time.

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PostPosted: Fri Jul 09, 2010 5:26 pm 
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Xfing wrote:
Yeah, evidently. But I posted only my observations (which are double-checked and accurate). I have no idea what these could implicate, but at least I confirmed it actually is possible to complete Claustrophobia. The boss fight is epic :D


So I made an attempted recording run for level 25, and I followed what you said, but after I obtained the red key, as I exited the room to the lower right, the game crashed. I even tried exiting to the same door I entered and the game still crashed...and yes, I stayed close to the edges.

I guess to me, it's just not possible.


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PostPosted: Fri Jul 09, 2010 10:57 pm 
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try using d2x-xl, the engine simply ignores the inherent bug within Descent 1 coding that apparently level 25 trips.


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PostPosted: Wed Sep 08, 2010 2:35 am 
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Just a minor bump:
http://www.youtube.com/user/Darkflamewo ... F820E12C49
A complete youtube walkthrough with every secret and secret level revealed, for those curious about it all. I'm also thinking of starting up a no death, hotshot, speed run series of Vignettes...if enough interest was involved.


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PostPosted: Wed Sep 08, 2010 11:15 am 
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DarkFlameWolf wrote:
I'm also thinking of starting up a no death, hotshot, speed run series of Vignettes...if enough interest was involved.


Sounds cool.


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PostPosted: Sun Oct 31, 2010 8:22 am 
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Alter-Fox wrote:
DarkFlameWolf wrote:
I'm also thinking of starting up a no death, hotshot, speed run series of Vignettes...if enough interest was involved.


Sounds cool.


You know I love your walkthroughs, DFW. I enjoyed the "The Enemy Within" run as hell. The only thing that made me wonder is that you didn't show how to access the second secret level from level 8 in that one.

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 Post subject:
PostPosted: Mon Nov 01, 2010 2:13 am 
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I thought I did....or at least I mentioned where it was in the annotations.


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 Post subject: Re:
PostPosted: Mon Nov 01, 2010 6:14 am 
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DarkFlameWolf wrote:
I thought I did....or at least I mentioned where it was in the annotations.


I'll have to re-watch it I guess.

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Descent 1,5: Levels done: 8/54 Secret levels done: 0/6
Visit the project board here.


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PostPosted: Wed Dec 29, 2010 12:00 pm 
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I just finished this mission set in the original Descent (in DOSBox) and I did not encounter any crashes on level 25, though I did get about 4 FPS on level 24.

That aside, I loved the set. The first few levels were rather uninteresting, but it rapidly improved from level 6 onwards. I suppose I'm a little late with this, aren't I?


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PostPosted: Sun Jan 02, 2011 3:00 am 
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not at all, its always good to see new players to the level set!


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