Descent Vignettes Release Thread!

The place to promote and link to Descent levels - both multiplayer and singleplayer - D1, D2 and D3.

Moderators: Xfing, Sniper

What did you think of the level set?

Was an awesome ride!
17
71%
Very innovative level designs!
3
13%
Pretty solid mission pack!
1
4%
It'll have to do.
1
4%
It took a full year for this?
2
8%
 
Total votes: 24
User avatar
BUBBALOU
DBB Benefactor
DBB Benefactor
Posts: 4193
Joined: Tue Aug 24, 1999 2:01 am
Location: Dallas Texas USA
Contact:

Re:

Post by BUBBALOU » Fri Sep 04, 2009 10:12 am

DarkFlameWolf wrote:Because there is NO WAY you can get every single item in that supply cache before the mine explodes. So you need to pick and choose the best items to get in the time alotted. Cool?
Sounds like a Time Demo Challenge!

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Fri Sep 04, 2009 12:20 pm

Good luck, I could never get all those items and still escape alive. Its just not possible. The maze back there is too convoluted. So you must pick and choose your items.
User avatar
Duper
DBB Master
DBB Master
Posts: 9205
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper » Fri Sep 04, 2009 12:59 pm

aww come on DW. you know us better than that! :twisted:
User avatar
skunk
DBB Ace
DBB Ace
Posts: 21
Joined: Sun Aug 30, 2009 4:14 pm
Location: California, USA
Contact:

Post by skunk » Tue Sep 08, 2009 4:59 pm

DW! I got your level set the other day and I gotta say man, this is a FUN ride. On insane it can be kind of tough, I had some trouble with \"Submerged\" on insane since you have the concussion missile guys spawning right by the exit in the reactor room. In any case man I have to tell you that on level 10, \"The Great Escape\" that's some of the most fun I've EVER had playing single player and dog fighting against robots. The only other time that may have you beat is a dogfighting training level made by Jeff250 where he changed the aiming algorithms of the bots in d2 making them lead with insane accuracy. Props to him for doing that, but as far as PURE descent dogfighting against robots, you've won the platinum medal. I put a demo up on youtube of me playing it :)




Take care brother and thanks for the mission set!!!
If I Ruled The World. Imagine That.
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Tue Sep 08, 2009 5:17 pm

Thanks for the video! That was fun to watch. I'm glad people are having a fun time with this set! Its a good deal easier than The Enemy Within released a while back for Descent 2, but its still tough! If you haven't beaten the entire set yet, you got loads more fun left! Don't forget to stop by the secret levels on level 11 and I think 19. Good times it is. The last few levels will be punishing but what I've seen of your skills, you probably won't break a sweat!
User avatar
Duper
DBB Master
DBB Master
Posts: 9205
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper » Tue Sep 08, 2009 7:32 pm

Update:

The new version doesn't have the issue I described earlier with starting on levels already completed. For some reason, an earlier update on this didn't actually post. :roll:
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Thu Sep 10, 2009 7:47 pm

That's good, I thought it wasn't any issue on my end when I made the mission set, it had to be a Descent version issue.
User avatar
sushi.h.a.
DBB Ace
DBB Ace
Posts: 65
Joined: Tue Oct 18, 2005 2:51 pm
Contact:

Post by sushi.h.a. » Mon Sep 14, 2009 2:41 am

This looks really amazing. I'm hoping to get time to play through it soon. While I like all the versions of descent a lot, I still have a special affinity for Descent 1. At any rate, it looks like a lot of fun. Keep up the good work. :)
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Sun Sep 20, 2009 7:06 pm

well, the latest versions of d2x-xl killed this mission in terms of secret level 1. Upon loading up Secret level 1, it crashes to desktop everytime. I reported it as a bug, but he states it 'works for him.' but I no longer can enjoy the first secret level anymore in d2x-xl. So for those who want to complete the entire campaign, you'll have to play it in Rebirth.
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Sun Sep 20, 2009 7:07 pm

Edited due to double post.
User avatar
Aus-RED-5
DBB Friend
DBB Friend
Posts: 1604
Joined: Fri Apr 23, 2004 7:27 am
Location: Adelaide, South Australia
Contact:

Re:

Post by Aus-RED-5 » Sun Sep 20, 2009 8:56 pm

DarkFlameWolf wrote:....So for those who want to complete the entire campaign, you'll have to play it in Rebirth.
I really don't care what program people use, however, just because it doesn't work for you. Doesn't mean it doesn't work at all. :roll:
In stead of say that "you'll have to.. blah, blah".
How about asking others to confirm the crash? Like most, if not all games. It can take more then one person to confirm a bug. Even if the dev says he's not able to reproduce it.

So, other then me, can someone else please (using XL) confirm this bug?
User avatar
Sirius
DBB Master
DBB Master
Posts: 5435
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius » Mon Sep 21, 2009 12:03 am

Um... yeah I can try when I remember.
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Mon Sep 21, 2009 6:10 am

well I just tested it on 3 other computers, using the same setup and the default setup. It still crashes. So it isn't my computer. Furthermore, I remember having trouble with that particular secret level when I was making it. It was a matcen issue. (reason probably because in Rebirth, those matcens blast out Fusion Hulks, but in d2x-xl, they put out drillers, super hulks and heavy drillers. Explain that one to me!)
But if it 'is' the level at fault, then I have no idea how I'd fix it.
So regardless, it isn't just one computer that crashes with d2x-xl on this secret level. Its more. I tried explaining that to Diedel, but he's basically shot down everything I report now. So I might as well let the public know what I've found instead. I let him know about the level issue, but not sure if he'll look into it or not, but at least he knows about my development problems with it.
User avatar
Aus-RED-5
DBB Friend
DBB Friend
Posts: 1604
Joined: Fri Apr 23, 2004 7:27 am
Location: Adelaide, South Australia
Contact:

Re:

Post by Aus-RED-5 » Mon Sep 21, 2009 6:30 am

DarkFlameWolf wrote:well I just tested it on 3 other computers, using the same setup and the default setup. It still crashes. So it isn't my computer.
... and how did you go about doing this? Use the same install and setup from the first PC - transfer those files to the other PCs?

DarkFlameWolf wrote:Furthermore, I remember having trouble with that particular secret level when I was making it. It was a matcen issue. (reason probably because in Rebirth, those matcens blast out Fusion Hulks, but in d2x-xl, they put out drillers, super hulks and heavy drillers. Explain that one to me!)
The following is from the DMB2 and DLE-XP:
Image
Sounds and looks like a Rebirth bug and not XL. ;)
DarkFlameWolf wrote:So regardless, it isn't just one computer that crashes with d2x-xl on this secret level. Its more. I tried explaining that to Diedel, but he's basically shot down everything I report now. So I might as well let the public know what I've found instead. I let him know about the level issue, but not sure if he'll look into it or not, but at least he knows about my development problems with it.
That bug report has and always been open. He never once closed it. Plus he's still waiting for more info he has requested in that ticket.
User avatar
Sirius
DBB Master
DBB Master
Posts: 5435
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius » Mon Sep 21, 2009 9:30 am

Do keep in mind that if the problem doesn't repro for him, there's a good chance other people playing the level set will be just fine as well. Hopefully we can figure out why.
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Mon Sep 21, 2009 3:40 pm

well, I take what I said back about the closed ticket and xl not working. (although it still crashes for me and I swear to you that I did no such driver or OS updating.)
User avatar
Duper
DBB Master
DBB Master
Posts: 9205
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper » Mon Sep 21, 2009 10:43 pm

meh, crashes happen. It's hardly a personal insult. ;)
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA

Post by Foil » Thu Oct 15, 2009 9:23 am

<slight bump>
I'm starting through this (D2X-XL, seems fine, no crashes so far), and I have to say I'm really enjoying the smaller level-design. :D

My only critique is that some of the levels (at least the ones I've been through so far) don't have an energy center until you're over halfway through the level. I'm playing on Ace, so I'm running out of energy earlier, and having to make weaponless-runs through crowds of bots to try to find an energy-center. Was this by design? If so, it's evil. :twisted:
User avatar
Sirius
DBB Master
DBB Master
Posts: 5435
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius » Thu Oct 15, 2009 9:38 am

Probably not an accident, indeed.
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Thu Oct 15, 2009 2:26 pm

let me think here,
level 1 - has a ecenter pretty close to the start.
level 2 - not the same, but its easy to get to quickly
level 3 - I'll admit this one, the ecenter is pretty far in.
level 4 - its pretty close to the start
level 5 - its moderately far, but not unseemingly so
level 6 - I'll admit this one, its at the end of the level.
level 7 - its far if you don't know where you're going
level 8 - not far if you know where you're going
level 9 - its pretty deep in, I'll say
level 10 - its pretty close to the start
level 11 - pretty close to the start
level 12 - Other side of the level, but its easy to get to
level 13 - its moderately far
level 14 - its in the boss room, so I'd say that's pretty deep in
level 15 - Its a good ways into the level and only on a sidepath many can miss
level 16 - its halfway into the level
level 17 - you can't miss it just after the starting area
level 18 - its midway through the level
level 19 - Its midway through the level
level 20 - its moderately far into the level
level 21 - its close to the start
level 22 - its close to the start
level 23 - its far if you don't know where you're going
level 24 - its just inside the fortress
level 25 - its pretty close to the start

both secret levels do not have ecenters.
Marvin
DBB Ace
DBB Ace
Posts: 77
Joined: Fri Dec 25, 2009 4:31 pm
Contact:

Post by Marvin » Fri Dec 25, 2009 4:53 pm

I have one problem. Every time when Im near to yellow doors in level 25, the game shut down. Doyou have some idea how to eliminate it? I use D1x-rebirth... Btw I have really fun with this levels so hope someone can help me:)
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Fri Dec 25, 2009 7:19 pm

Its a bug in the rebirth program that causes this, its been noted. And Zico has currently fixed this bug but as of yet, I do not believe he's released the fixed version yet. Why? I'm not entirely sure.
User avatar
Duper
DBB Master
DBB Master
Posts: 9205
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper » Fri Dec 25, 2009 9:07 pm

because his releases generally include a great assortment of fixes. I've not known him to do \"micro release\".
Marvin
DBB Ace
DBB Ace
Posts: 77
Joined: Fri Dec 25, 2009 4:31 pm
Contact:

Post by Marvin » Sat Dec 26, 2009 7:52 am

ok, thx, finally I did with a really lot of loads and saves again and again until it worked:)
User avatar
Alter-Fox
The Feline Menace
Posts: 2661
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Post by Alter-Fox » Sun Dec 27, 2009 1:39 pm

...
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Mon Dec 28, 2009 9:13 am

yeah, sorry about that, until he finally releases a new version of Rebirth, you're just going to have to suffer through the bug in level 25. It sucks, but oh well. :-/
d2x-xl doesn't have this problem though. But last I checked (I haven't downloaded a new version since .144 because its so stable and later versions (up to .150+) that I've tested seem to break that, so I can't verify its continued existence), you couldn't get into secret level 1 in Vignettes without d2x-xl crashing. So you pick and choose which you think is worse.
User avatar
Sirius
DBB Master
DBB Master
Posts: 5435
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius » Mon Dec 28, 2009 2:19 pm

Tested secret level 1 on 1.14.193, no crash.
User avatar
Stroodles
DBB Ace
DBB Ace
Posts: 406
Joined: Sun Jul 05, 2009 11:36 am
Location: Right Behind You

Post by Stroodles » Tue Jan 05, 2010 7:19 pm

I used the astral cheat on level 25 to fly directly to the boss room, the D1X crashes got too frusterating...but kudos, it *is* incredibly well made.
Amg! It's on every post and it WON'T GO AWAY!!
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Wed Jan 06, 2010 5:11 am

Its a bug in the D1 engine itself based on robot path-finding. I guess that particular layout of the level screws with robot path-finding when they are finding routes to get to you and it crashes. This was verified by Zico when he fixed it in an upcoming version of d1xrebirth which should have the bug non-existant by that point.
User avatar
Sirius
DBB Master
DBB Master
Posts: 5435
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius » Wed Jan 06, 2010 11:41 am

Oh... that's interesting to hear.
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Wed Jan 06, 2010 7:20 pm

I know, this bug was apparently fixed in the interim between Descent 1 and Descent 2's release.
User avatar
Stroodles
DBB Ace
DBB Ace
Posts: 406
Joined: Sun Jul 05, 2009 11:36 am
Location: Right Behind You

Re:

Post by Stroodles » Wed Jan 06, 2010 9:48 pm

DarkFlameWolf wrote:Its a bug in the D1 engine itself based on robot path-finding. I guess that particular layout of the level screws with robot path-finding when they are finding routes to get to you and it crashes. This was verified by Zico when he fixed it in an upcoming version of d1xrebirth which should have the bug non-existant by that point.
It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.
Amg! It's on every post and it WON'T GO AWAY!!
User avatar
Alter-Fox
The Feline Menace
Posts: 2661
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Post by Alter-Fox » Wed Mar 17, 2010 8:48 am

What's the title of the level 19 music? I really liked that one. I remastered it in FL Studio, and I want to give it its correct title. (Knowing DFW's missions I would have looked in the credits, but the mission doesn't seem to have them. I guess in D1 it might need to have briefings for that?)
User avatar
gameaddict11707
DBB Ace
DBB Ace
Posts: 23
Joined: Sun Mar 14, 2010 2:04 pm
Location: USA
Contact:

Re:

Post by gameaddict11707 » Tue Mar 30, 2010 10:43 am

Stroodles wrote:It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.
Good one! :mrgreen:
APPLAUSE
User avatar
Stroodles
DBB Ace
DBB Ace
Posts: 406
Joined: Sun Jul 05, 2009 11:36 am
Location: Right Behind You

Re:

Post by Stroodles » Fri Apr 02, 2010 6:00 pm

gameaddict11707 wrote:
Stroodles wrote:It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.
Good one! :mrgreen:
I try.
Amg! It's on every post and it WON'T GO AWAY!!
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Sun Apr 04, 2010 6:44 am

All videos are now available for Vignettes!
heatbag
DBB Cadet
DBB Cadet
Posts: 2
Joined: Sat Mar 13, 2010 4:03 pm

Post by heatbag » Mon Apr 12, 2010 12:13 pm

Many thanks to DarkFlameWolf and his crew for releasing new and extremely high quality mission packs.

I've just finished Vignettes and I really liked it!

The dog fighting element of these levels is really fun!

Please keep up the good work!
User avatar
Sirius
DBB Master
DBB Master
Posts: 5435
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius » Mon Apr 12, 2010 11:40 pm

And here was I thinking her gender was not that well-kept a secret :mrgreen:
User avatar
DarkFlameWolf
DBB Captain
DBB Captain
Posts: 986
Joined: Sat Mar 13, 2004 9:21 pm
Location: Lousiana
Contact:

Post by DarkFlameWolf » Tue Apr 13, 2010 5:47 am

I won't even bother correcting.

Regardless, I'm glad you like the level set. I tried my best to make each level have at 'least' one dogfighting room. Because you simply do not get enough of that fun-ness in the original Descent campaign.
heatbag
DBB Cadet
DBB Cadet
Posts: 2
Joined: Sat Mar 13, 2010 4:03 pm

Post by heatbag » Tue Apr 13, 2010 12:11 pm

How embarrassing for me... Sorry about that DFW!
Post Reply