Descent Vignettes Release Thread!
- DarkFlameWolf
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- DarkFlameWolf
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yeah, sorry about that, until he finally releases a new version of Rebirth, you're just going to have to suffer through the bug in level 25. It sucks, but oh well. :-/
d2x-xl doesn't have this problem though. But last I checked (I haven't downloaded a new version since .144 because its so stable and later versions (up to .150+) that I've tested seem to break that, so I can't verify its continued existence), you couldn't get into secret level 1 in Vignettes without d2x-xl crashing. So you pick and choose which you think is worse.
d2x-xl doesn't have this problem though. But last I checked (I haven't downloaded a new version since .144 because its so stable and later versions (up to .150+) that I've tested seem to break that, so I can't verify its continued existence), you couldn't get into secret level 1 in Vignettes without d2x-xl crashing. So you pick and choose which you think is worse.
- DarkFlameWolf
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Its a bug in the D1 engine itself based on robot path-finding. I guess that particular layout of the level screws with robot path-finding when they are finding routes to get to you and it crashes. This was verified by Zico when he fixed it in an upcoming version of d1xrebirth which should have the bug non-existant by that point.
- DarkFlameWolf
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Re:
It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.DarkFlameWolf wrote:Its a bug in the D1 engine itself based on robot path-finding. I guess that particular layout of the level screws with robot path-finding when they are finding routes to get to you and it crashes. This was verified by Zico when he fixed it in an upcoming version of d1xrebirth which should have the bug non-existant by that point.
Amg! It's on every post and it WON'T GO AWAY!!
- gameaddict11707
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Re:
Good one!Stroodles wrote:It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.
Re:
I try.gameaddict11707 wrote:Good one!Stroodles wrote:It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.
Amg! It's on every post and it WON'T GO AWAY!!
- DarkFlameWolf
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- DarkFlameWolf
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Re:
lol. don't feel bad. i think we've all done that at one time or another.heatbag wrote:How embarrassing for me... Sorry about that DFW!
- DarkFlameWolf
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- Xfing
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Ok, I've played through this. Difficult as hell, but also beautiful as hell. These levels are some of the most stunning D1 levels I've ever played, they eclipse even Descent 2 levels with their design to be honest. The textures offered by Descent 1 are more matter-of-fact and give a great industrial feel - also congratulations for using the fuel center doors, as they were not included in the original 30 levels. Perfect job in general, I applaud you, DFW.
- DarkFlameWolf
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that can't be helped, its actually a bug in the Descent 1 robot pathfinding code that causes level 25 to crash. That's a mistake on Parallax's part, not ours. However, that bug was fixed in Descent 2 and in the latest versions of D2X-XL. Rebirth is taking forever to get a new version out which fixes this bug, so right now, D2X-XL is the only program out there that can run this entire set smoothly.
- Aus-RED-5
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Your sound problems might have to do with the -hires_sound 2 switch located in the d2x.ini file.
If you don't have hires sounds installed?
Then you need to either download them or change the switch from:
-hires_sound 2 (44 khz sounds ('sounds2' subfolder) to
-hires_sound 1 (22 khz sounds ('sounds1' subfolder).
Further help regarding XL would be better suited at the XL forum.
No need to continue to derail this thread anymore.
If you don't have hires sounds installed?
Then you need to either download them or change the switch from:
-hires_sound 2 (44 khz sounds ('sounds2' subfolder) to
-hires_sound 1 (22 khz sounds ('sounds1' subfolder).
Further help regarding XL would be better suited at the XL forum.
No need to continue to derail this thread anymore.
- Xfing
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Sorry for double posting, but I've found that Claustrophobia is actually possible to complete, even using Rebirth. All players need to do is avoid some cubes. Here's some hints:
- If you don't want the game to crash, always enter the yellow key and red key rooms through the upper doors and exit them through the lower right. Any other approach will crash the game.
- Also the middle area of the red key room (just stay near the edges at all times and you'll be ok)
- The energy center near the red key room is bugged. The one near the yellow key room is alright, though, so if you need recharge, use that one.
If you follow these pointers you can play Claustrophobia on Rebirth with minimal damage to the overall fun factor, and it's otherwise bugless and perfectly completable.
- If you don't want the game to crash, always enter the yellow key and red key rooms through the upper doors and exit them through the lower right. Any other approach will crash the game.
- Also the middle area of the red key room (just stay near the edges at all times and you'll be ok)
- The energy center near the red key room is bugged. The one near the yellow key room is alright, though, so if you need recharge, use that one.
If you follow these pointers you can play Claustrophobia on Rebirth with minimal damage to the overall fun factor, and it's otherwise bugless and perfectly completable.
- DarkFlameWolf
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Re:
I appreciate this. The Yellow Key room has been my vile archenemy for a very long time.Xfing wrote:Yeah, evidently. But I posted only my observations (which are double-checked and accurate). I have no idea what these could implicate, but at least I confirmed it actually is possible to complete Claustrophobia. The boss fight is epic
Amg! It's on every post and it WON'T GO AWAY!!
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Re:
So I made an attempted recording run for level 25, and I followed what you said, but after I obtained the red key, as I exited the room to the lower right, the game crashed. I even tried exiting to the same door I entered and the game still crashed...and yes, I stayed close to the edges.Xfing wrote:Yeah, evidently. But I posted only my observations (which are double-checked and accurate). I have no idea what these could implicate, but at least I confirmed it actually is possible to complete Claustrophobia. The boss fight is epic
I guess to me, it's just not possible.
- DarkFlameWolf
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- DarkFlameWolf
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Just a minor bump:
http://www.youtube.com/user/Darkflamewo ... F820E12C49
A complete youtube walkthrough with every secret and secret level revealed, for those curious about it all. I'm also thinking of starting up a no death, hotshot, speed run series of Vignettes...if enough interest was involved.
http://www.youtube.com/user/Darkflamewo ... F820E12C49
A complete youtube walkthrough with every secret and secret level revealed, for those curious about it all. I'm also thinking of starting up a no death, hotshot, speed run series of Vignettes...if enough interest was involved.