4 Dimensional D1 Level Released: Pentacircle

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Please Rate My Level After Playing It!

It's awesome! Best 4D level ever made!
2
67%
Nice Design Concept, but unwieldy for gameplay!
1
33%
Horrible, too large, too glitchy, too confusing!
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I would like to post my own review (Post below)
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Total votes: 3
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Lobber
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4 Dimensional D1 Level Released: Pentacircle

Post by Lobber » Sat Feb 06, 2010 1:59 pm

Image
Pentacircle
Four Dimensional level with five Phases* along the w+/- Axis

View Mission Page! - Download Now! - Watch YouTube Video!
Pentacircle is my third four dimensional level. Ophelia(D1) and Torus(D2) were the first two I created. Pentacircle works because the transition from one phase to another along the w-axis is smooth, requiring only that you orbit a column, which I call \"ramps.\" There are in total, 25 ramps in this level. That means you can find yourself in different phases or parts of the level from multiple directions.

1 v 1 matches in this level are more about hunting than pure firefighting action. It may seem slow at fisrt, until you realize that you can hit your opponent across the 4th dimensional w-axis by firing splash damage weapons against walls, or shooting the lava. Lava splash damage, and missile splash damage affect all layers of the level regardless of which phase your opponent is currently occupying.

Try this when you play: enable \"Show All Players on Automap.\" This will show you where your fray is located spacially along the x-y-z axis, but not along the w-axis. You have to guess at that, or listen for him as you fly around. The reactor room can be heard around corners, but for the most part, your ability to detect your opponent's location and predict his movement is the key to success here. Homing missiles can help you, but if they explode on a far wall away from him they will be useless.

Proximity mines are very interesting in this level. They do not explode when your enemy flies through them on a different phase, but when they do explode after their time limit elapses, the explosion will affect all phases in their proximity. Most effective deployment would be on the ramps and behind columns.

The Mega missile is an instant kill along all phases if you manage to fire it toward the enemy, when he is near a solid wall in the phase of the missile, regardless of any walls that may or may not be near him. It is especially effective if you fire it at him while he is on the Great Circle**.

This level compromises a new style of Descent Gameplay, which I call W-Axis or Hyperdescent game style. Hyper in the sense that the w-axis represents a protrusion of the level into hyperspace and hypospace. (Hyper being above, or outward, and Hypo being below, or inward). Since you can travel from phase one all the way to phase five and then back to phase one again, you could theoretically consider that the phases themselves are curved in a fifth dimensional torus, making this level 5D because they loop back again.

This is what Pentacircle looks like when all five Phases or rooms, is expanded along the w-axis
Image

Here is a map of all of the Ramps connecting all five phases:
Image
What this map fails to show is that the lava Ramp is in fact part of the left arc in each of the five Phases. You will note, that if you circle one column and use that ramp, you will fly through all five phases, but depending on which column you chose, you will obviously circle them in a different order for each column. The phases start out as
  • Phase One(1) Reactor Room
  • Phase Two(2) Quintolith Room
  • Phase Three(3) Decagon Room
  • Phase Four(4) Sprocket Room
  • Phase Five(5) Castle Room
If you orbit the level around the Great Circle, you actually only see three of five phases; which three depends on where you began your orbit. You can see this if you follow the paths by color or letter, as they dip in and out of the same three phases.

*phase refers to the room of the level you are in, as it is copied, or phased, five times.
**The Great Circle is the series of ramps and corridors circumscribing the pentagonal prism shaped rooms or phases.
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NUMBERZero
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Post by NUMBERZero » Sat Feb 06, 2010 2:21 pm

Pictures broken, but sounds cool.
\"PUT THE BALL INNNNNN!!!!!!\"--What I was screaming on 3/7/09 PD Reunion Monsterball game
Descent 3 Anarchy: \"Just you, your ship, and a whole bunch of weapons to turn your enemies into slag.\"--TopGun
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Lobber
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Post by Lobber » Sat Feb 06, 2010 3:25 pm

Should be working now.
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Re:

Post by Ashes » Sat Feb 06, 2010 4:05 pm

Looks like another interesting level from Lobber. I'll give it a whirl sometime.
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Post by NUMBERZero » Sat Feb 06, 2010 5:20 pm

Looks amazing! There is a major problem in the exit dimension. The other dimensions seem to break into that one. Objects and walls will come in, but you can fly through all of them. I am making a video and I am going to upload it to youtube soon to see what I mean.

There were also other small occurances before.
\"PUT THE BALL INNNNNN!!!!!!\"--What I was screaming on 3/7/09 PD Reunion Monsterball game
Descent 3 Anarchy: \"Just you, your ship, and a whole bunch of weapons to turn your enemies into slag.\"--TopGun
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Lobber
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Post by Lobber » Tue Feb 09, 2010 4:39 pm

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