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A little help for level designers.

Posted: Sun Jul 04, 2010 5:32 pm
by Xfing
It took me some doing, but I'm finally done with this.
I've snooped around the Descent 1 and 2 PIG files, and managed to salvage textures exclusive to each game.

http://www.sendspace.com/file/vdhk7c - D1 exclusive
http://www.sendspace.com/file/9t0bqc - D2 exclusive

The textures not found within any of these packages are available both in D1 and D2. They're in BMP format, and the animated textures consist of one file for each frame. You can unpack these files somewhere and replace the textures found in the respective PIG files with them very easily in DMB or DLE-XP, this way you'll create your POGs for each level.

Now you don't need to think which exotic textures you need, as you have them all nicely sorted now.

Posted: Sun Aug 22, 2010 7:35 pm
by BJk
I know this is a bit of an old thread, however I don't see a better possible chance.

Your links are currently down, mind re-uploading? I am planning to work on a Descent mod in Valve's Source engine, and this would help greatly. Thanks in advance.

Posted: Wed Sep 01, 2010 3:51 pm
by Xfing
Ok, I'll do it.

Posted: Wed Sep 01, 2010 3:56 pm
by Xfing
http://www.sendspace.com/file/axkxih - D1 Exclusive
http://www.sendspace.com/file/kng029 - D2 Exclusive

Make use of them before they expire :)

Re:

Posted: Wed Sep 01, 2010 11:30 pm
by Alter-Fox
BJk wrote:I know this is a bit of an old thread, however I don't see a better possible chance.

Your links are currently down, mind re-uploading? I am planning to work on a Descent mod in Valve's Source engine, and this would help greatly. Thanks in advance.
My brother and I are actually planning a Source mod that will use both 6DoF and groundpounder elements (we have a lot of projects in the planning stages...)
If we actually get around to making it, do you mind if we use your 6DoF code for the vehicle? It would make our job a lot easier (and of course we would give you/your team (if you have one) credit.