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 Post subject: New MP level -Carlitos Way-
PostPosted: Fri Aug 27, 2010 5:49 am 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
Im working on a multiplayer level, and im trying to figure out the weapon balance. It about the size of 'The Core' and so far i have:

2, AB cooler
2, Quads
4, Superlaser
3, Plasma
2, Micros
2, Vauss
2, Vauss clip (Im not sure about the clips)
2, Fusion
4, 4 pack cons
2, Inpact morts
2, Homers
2, Napalm rockets

Screens:

Image

Image

Image

Image

Screens are a bit darker than in game.

Leon


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 Post subject:
PostPosted: Fri Aug 27, 2010 8:21 am 
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DBB Material Defender
DBB Material Defender
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Joined: Tue Nov 23, 2004 3:31 pm
Posts: 4900
Location: Denver, Colorado, USA
Looks good!

The only concern I would have for weapon balance are the 4 4-packs of concussions (might be a bit much if rooms are tight).

How close are you to being done?


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 Post subject:
PostPosted: Fri Aug 27, 2010 9:00 am 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
I only need to set player respawn spots, then im done.

Yeah, 4, 4-packs cons might be too much. In a tank those missiles can be very dangerous. Im not sure what to replace them with though, I've been thinking about smarts.


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 Post subject:
PostPosted: Fri Aug 27, 2010 10:22 am 
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DBB DemiGod
DBB DemiGod

Joined: Thu Nov 29, 2001 3:01 am
Posts: 2102
Website: http://www.descentvalhalla.com
Looks great! I agree on the concs. And the best way you're going to get weapon balance questions answered is playing it.


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 Post subject:
PostPosted: Fri Aug 27, 2010 1:51 pm 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
I finished the level and took out 2 of the 4-packs, and replaced them with 2 smarts.

VEX Boogie will host a test as soon as we find time.


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 Post subject:
PostPosted: Fri Aug 27, 2010 2:25 pm 
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3d Pro Master
3d Pro Master
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Joined: Mon Oct 28, 2002 3:01 am
Posts: 4381
Location: Corvallis OR, USA
Looks good. I usually disable vauss ammo when hosting small levels. Vauss can be very powerfull in the right hands..

_________________
ImageImage


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 Post subject:
PostPosted: Sun Aug 29, 2010 3:25 pm 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
Level tested.
The level had a more open feel than I first excepeted. Is when you actually see a opponent ship in the level you really get an feel on how big the rooms actually are. Not too big though, but I will do some adjustments.
Maybe I'll put those 2, 4-packs back. I think it whould be interesting to see a level where cons play a bigger factor than the regular big missiles.


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 Post subject:
PostPosted: Thu Sep 02, 2010 4:41 am 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
Level is finish.
Can be grabed here.
Edit: Deleted the link, auto download link in the level has an error. I need to fix that first.


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 Post subject:
PostPosted: Thu Sep 02, 2010 12:42 pm 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
Now!! everything should be right
http://www.descent3fischlein.de/levels/CarlitosWay.zip


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 Post subject: Re:
PostPosted: Fri Sep 03, 2010 4:21 am 
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DBB DemiGod
DBB DemiGod

Joined: Thu Nov 29, 2001 3:01 am
Posts: 2102
Website: http://www.descentvalhalla.com
LEON wrote:


Nice work LEON! Love to see new content still coming out. I'll get this hosted in US D3 server for you. FYI, next time you can add DescentValhalla.com as an auto-download link if you like. 8)

Submit your missions, utilities, etc. to admin <[a t]> descentvalhalla.com.
Set auto-download URL's to: http://www.descentvalhalla.com/files/d3 ... urfile.zip


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 Post subject:
PostPosted: Fri Sep 03, 2010 11:53 am 
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DBB Ace
DBB Ace

Joined: Mon Feb 09, 2004 3:01 am
Posts: 237
Location: Oslo, Norway
Thank you for hosting, Ryujin.
I hope some peeps will try it out, and give some feedback. Good or bad :o

I'll put your mission site on my mind for next time :)
I come to think of it now, I should have asked about US upload sites as well.


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