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 Post subject: New D1 level set WIP: Nefarious Assault
PostPosted: Mon Aug 30, 2010 3:33 pm 
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I'm currently working on a 16+3 level set for Descent 1 called 'Nefarious Assault', It'll feature robot sound replacements (mostly from Descent 2), custom textures for each level (within each .DTX files for Rebirth, and within the 'mods\\nefarius\\textures\\levelxx' directory for XL), and perhaps new soundtrack.
(note: In rebirth, try playing the Mission with NO cockpit)

Here are the links to the screenshots of level 1:
http://img820.imageshack.us/i/nefarlev01a.jpg/
http://img838.imageshack.us/i/nefarlev01b.jpg/
http://img266.imageshack.us/i/nefarlev01c.jpg/
http://img842.imageshack.us/i/nefarlev01d.jpg/
http://img842.imageshack.us/i/nefarlev01e.jpg/
http://img255.imageshack.us/i/nefarlev01f.jpg/
http://img836.imageshack.us/i/nefarlev01g.jpg/
http://img839.imageshack.us/i/nefarlev01h.jpg/

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PostPosted: Sat Sep 25, 2010 8:25 pm 
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Okay, I've decided to release a 8+1 levels demo version of Nefarious Assault
Here's the file:
http://www.enspiar.com/dmdb/viewMission.php?id=359

(I've also implemented Xeria Base Dreena (now named in Nefarious Assault, Base Dreena, Seraph Mine, and Dragon Pit Outpost into the set, I'll implement Mount Dawn into the final version)
And here are the screenshots of each level (in order ending with the secret level screenshot):
Image

Image

Image

Image

Image

Image

Image

Image

Image

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PostPosted: Mon Oct 11, 2010 8:55 pm 
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I really like it, the levels are well built, and I especially enjoyed the new ones (level 6 in particular was nice with the hell falcon). I hadn't played Seraph Mine before either, and I was pretty impressed with it, seeing as (I think) it was made a while before even Dragon Pit Outpost.
But I have one minor point of criticism:
The class 1 drone's \"Rawr\" noise gets really grating really fast. You might want to change it to a less obtrusive noise than the Omega Defense Spawn (which was a far rarer robot to face than the class 1 drone :P).

Also what kind of music will you have in the final version (midi, ogg... what genre, is it from another game, y'know that kind of stuff)? Just curious. (You don't technically need midi for D1 missions anymore, since D1X-Rebirth now supports ogg soundtracks inside hog files).


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 Post subject: Re: New D1 level set WIP: Nefarious Assault
PostPosted: Thu Mar 03, 2011 10:53 pm 
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Me at Descent2.de's forum wrote:
New demo version available! (see download url above!)

Here are the screenshots for each level (1 or 2 screens per level)-
(Level 9) Glacier Road:
Image
Image

(Level 10) Mount Dawn:
Image

(Level 11) Frosticus Chamber:
Image
Image

(level 12) Snowfort Iota:
Image
Image

(Level 13) High Security Complex Theta:
Image
Image

(level 14) Iron Sulfur Corridor:
Image
Image

(level 15) "The Shadow Conduit":
Image
Image

(Secret Level 2 (accessed from level 11) Gebinus Dig:
Image
Image

Not done yet but I have to make 2 more levels for the set.

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 Post subject: Re: New D1 level set WIP: Nefarious Assault
PostPosted: Fri Mar 04, 2011 1:14 am 
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Looks pretty good.
Will download the demo now.

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 Post subject: Re: New D1 level set WIP: Nefarious Assault
PostPosted: Thu Oct 03, 2013 1:32 pm 
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(Apologies for the 2 years old thread bump)

The beta file has been updated with a lot of tweaks with the implementation of the Texture Mapping tool for DLE.
http://www.enspiar.com/dmdb/download.php?id=359
Sample Screens of the tweaks-
Level 1:
Image
Level 4:
Image
Image
Secret level 1:
Image
Image

Known goof: In level 4 in the blue area, there is a excess grating alignment when viewing the Pseudo-outdoor area.

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