Neo Neptune - Multiplayer Level

The place to promote and link to Descent levels - both multiplayer and singleplayer - D1, D2 and D3.

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DarkFlameWolf
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Neo Neptune - Multiplayer Level

Post by DarkFlameWolf » Tue Dec 20, 2011 10:17 pm

Seeing as Neptune is really the only popular level being played these days. I wanted to rebuild it from scratch so that it at least looks pretty! Only took 1 day to make!
New weapons added to the original loadout:
- 1 more Spreadfire
- 1 Proximity Bomb Pack
- 1 single Homing Missile
Special Thanks to Descent Freak for inspiring me to come back to the Descent Building Realm once more.
Known Bugs: The energy boost graphic is messed up, just ignore it. The Plasma Cannon is upside down, just ignore it.

Download Link: http://www.enspiar.com/dmdb/viewMission.php?id=395

Now go out there and start destroying each other!!!
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Sapphire Wolf
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Re: Neo Neptune - Multiplayer Level

Post by Sapphire Wolf » Tue Dec 20, 2011 11:53 pm

Nifty! :)
And that's how you do it, people!
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DarkFlameWolf
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Re: Neo Neptune - Multiplayer Level

Post by DarkFlameWolf » Wed Dec 21, 2011 1:14 am

Thanks Sapphire Wolf! Anyhoo, I even included a CTF play mode into the level, which wasn't there previously. The blue goal is in the smaller energy center flanked by two doors. The red goal is in the bigger energy center flanked by two doors. You can easily get from one to the other and each goal has two routes to get to it. I wonder how a CTF would actually play, who knows?! Oh and since I enabled CTF, Hoard should probably work too...
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Re: Neo Neptune - Multiplayer Level

Post by SilverWolf » Wed Dec 21, 2011 5:47 pm

I like the use of cubes to make the rafters and support structure for the roof. The moon roof is a nice touch--that is a moon roof I see? I almost thought that was lava pouring out of the energy center... Minecraft reference.
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Sirius
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Re: Neo Neptune - Multiplayer Level

Post by Sirius » Fri Dec 30, 2011 9:58 pm

I almost feel like I've already asked this, but - I don't have access to D2 for the next week or so - are the "extra detail" areas invisible-walled-off? That would be a great way of making the level look more interesting without having people getting stuck on pipes (thus avoiding the problems with Year of the Tiger :)).
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Re: Neo Neptune - Multiplayer Level

Post by Alter-Fox » Sat Dec 31, 2011 12:49 pm

I know of a bunch of games that do that... can be frustrating when you want to hide behind a pipe.
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Re: Neo Neptune - Multiplayer Level

Post by Sirius » Sat Dec 31, 2011 3:53 pm

Pros and cons. D2 Neptune isn't the kind of level where hiding behind a pipe will net you much, though - rooms aren't very big, pipes aren't going to be very big.
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Re: Neo Neptune - Multiplayer Level

Post by DarkFlameWolf » Sun Jan 01, 2012 5:42 pm

no Sirius, you cannot go flying in and around those rafters. There are invisible walls preventing you from messing with stuff you can get stuck on. It plays 'exactly' like the old neptune, just prettier.
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