* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 4 posts ] 
Author Message
 Post subject: D2 Level - Hive of Despair
PostPosted: Tue Jan 17, 2012 2:22 am 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
It took me quite a while to finally land upon a good design for this level. Its really not a typical MP design for a level. But it naturally allows for a good deal of dogfighting with some occasional tunnel ratting. Lots of routes to and from each location. New robot-infused player ship along with 4 modified thieves for robo-anarchy. Definitely worth your time with 3+ players!

http://www.enspiar.com/dmdb/viewMission.php?id=420

Image
Image
Image


Top
   
 Post subject: Re: D2 Level - Hive of Despair
PostPosted: Tue Jan 17, 2012 10:00 am 
Offline
The Feline Menace
User avatar

Joined: Thu May 24, 2007 12:49 pm
Posts: 2625
Website: http://vertigofox.bandcamp.com
Location: the realms of theory
Robot-infused?
Do you drop robots when you die?
Or is it like the "player ship" in Peg Karty?

_________________
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com


Top
   
 Post subject: Re: D2 Level - Hive of Despair
PostPosted: Tue Jan 17, 2012 2:36 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
Like the player ship. And its super-funny looking to see Green Spiders afterburning all over the place! lol


Top
   
 Post subject: Re: D2 Level - Hive of Despair
PostPosted: Mon Nov 19, 2012 11:32 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
Goddamnit, what a spectacular texture set! These seem almost organic! They definitely give an altogether different feel to Descent as we know it. The geometry of the level is nothing short of sweet too.

_________________
Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 4 posts ] 

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group