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 Post subject: Swansong - Azure Catacombs
PostPosted: Fri Jan 20, 2012 4:12 am 
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Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
This level was a joint venture between Sirius and I. I made the overall design structure and weapon load-out and basic texture decisions. Sirius then swooped in and custom-fitted the level to Descent 3 textures and made it look nice and pretty based upon the original texture decisions. There are two sets of hogs included in the zip file, one with the level with your standard 'set' of MP weapons with no real unfair standouts. The second hog has a brand new HAM file included inside that will only grant new weapons inside the level itself and no others. As a result, two Spreads were replaced with Helix, Three Plasmas were replaced with Phoenix, 3 Merc Missile packs were replaced with Concussion Packs, and one more Mega was added to the weapon specific version. Here is a run down of the weapon changes:
- Vulcan Cannon - Slightly slower in speed but visible shards now, uses less ammo but deals a little more damage.
- Gauss Cannon - More like a Mass Driver, it sucks up a huge chunk of ammo to shoot one shot every 2-3 seconds, but one shot is usually all you need to make the kill, aim well!
- Spreadfire Cannon - Changes to explosive energy-based missiles with some splash damage upon impact.
- Helix Cannon - Close-range flamethrower. Sucks energy like a parasite, but might be just the thing in close quarters to kill an enemy fast!
- Plasma Cannon - More like an EMD gun which homes in on all targets. The only downside? Each shots is extremely weak in power and sucks up energy.
- Phoenix Cannon - Faster, bouncier, more damage shots.
- Fusion Cannon - The Ultimate returns! Now with homing capabilities! Dodge this!
- Concussion Missiles - You can fire two at a time now.
- Flash Missiles - You can fire two at a time now.
- Homing Missiles - Less homing, but faster speed.
- Guided Missiles - Basically a guided smart, miss the target? That's fine, the homing blobs will hopefully do the job instead!
- Mercury Missiles - Upon impact, release randomly spreading concussion missiles, sort of like a Frag Missile.
- Smart Missile - Less homing qualities, but more damaging.
- Mega Missile - Like a Cyclone missile, its slow and ineffective at first, but has a nice blast radius and releases several homing missiles upon destruction.
- Earthshaker Missile - Impact Nuke, will kill anything within LOS, including you.
So your choice which version you want to try and which you'll end up liking! ;) I fear this may be the last level I'll create for a long while. So hopefully people like it. I worked real hard on it to make sure it flows smoothly and accomodates a lot of players! Enjoy everyone!

http://www.enspiar.com/dmdb/viewMission.php?id=441

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 Post subject: Re: Swansong - Azure Catacombs
PostPosted: Fri Jan 20, 2012 10:10 pm 
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Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
For those who downloaded it once and like the new weapons, redownload again. All new weapons work fine now. Spread and Plasma have been fixed.


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 Post subject: Re: Swansong - Azure Catacombs
PostPosted: Tue Jan 31, 2012 3:32 pm 
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Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
http://www.enspiar.com/dmdb/viewMission.php?id=470

And now we have a Descent 1 version for those who like Descent 1 purity! I also included (finally) a robot-anarchy version for those crazy Descenters who actually like that style of play! Enjoy!


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