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 Post subject: K-Station - a ready, playable version.
PostPosted: Sun Feb 24, 2013 4:48 pm 
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DBB Admiral
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Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
http://www.sendspace.com/file/huvz2z

I've corrected the remaining bugs and finally populated the level with robots and riddled it with powerups.

This level is markedly more difficult than your typical Baloris Prime level. Populated densely with theme-matching robots, it also hosts quite a number of "old friends" that you've grown to love to hate. Approach it like you would a D1 level and you should be fine. I die on Ace regularly in this level, but then again, I'm no master pilot. Keep an eye out for the secrets, they will make the completion of this level significantly easier. There's a full map accessory obtainable relatively early which should help a bit with that task.

Please enjoy and provide feedback :D

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Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


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 Post subject: Re: K-Station - a ready, playable version.
PostPosted: Tue Feb 26, 2013 7:06 am 
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Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
Don't care much for sendspace, but pop it on the DMDB and I'll take a gander at it.


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 Post subject: Re: K-Station - a ready, playable version.
PostPosted: Tue Feb 26, 2013 12:54 pm 
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Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
http://www.enspiar.com/dmdb/viewMission.php?id=644

There ya go. It didn't sit too well with me as this was never supposed to be a standalone mission, but no harm done I guess.

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Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


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