DLE-XP beta test phase ended; full version available!

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Diedel
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DLE-XP beta test phase ended; full version available!

Post by Diedel »

Hi,

with approval of Bryan Aamot the DLE-XP beta test phase has ended and the full version of DLE-XP is available in my Descent site's Links and DLE-XP sections.

The source code will be made available as open source under the GPL somewhere in the future.

Have fun the with program and go ahead and build some cool new missions for this old but still great game! :wink:

Diedel
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DCrazy
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Post by DCrazy »

http://www.brockart.de/descent for those of you who are too lazy or don't know where to find the URL. :P
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DarkFlameWolf
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Post by DarkFlameWolf »

yeah, I was gonna say: wtf (where the ....) is the link?!
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Diedel
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Post by Diedel »

Wtf ... can't you look into my profile? :P
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SSX-Thunderbird
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Post by SSX-Thunderbird »

So I take it this is now legal to distribute? Cause if so, I'm stuffing it on PD later today :P.
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Diedel
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Post by Diedel »

Yup, it is. You could btw. link to my D2X version for Windows there too if you like. :wink:
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Post by SSX-Thunderbird »

Uploaded to PD, and mentioned in the news :).
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Post by pipsqueak10 »

Never made a D2 Level before but damn that program looks awful nice! Any tutorial on how to make one of those D2 levels out there?
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Post by Diedel »

Try Google ("DMB2 Tutorial"), see my descent site's links section, or PM me your e-mail address.
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Post by Sapphire Wolf »

There is one thing missing in the editor. You frogot the robot's Behavior Options(I.E. Snipe and Drop Bombs)
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Post by Sapphire Wolf »

I Think I found 2 bugs for the robot maker, The Robot maker robot list bug and the Robot maker trigger bug. IF you open a saved level, The robot maker's used bot will be wrong, thus you can't add a trigger to activate the Robot Makers. Don't you understand guys?
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Post by Diedel »

I have fixed the missing robot behaviour field, but cannot confirm the robot list and trigger bugs. I'd need a better description/example.
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Post by Sapphire Wolf »

I can't figure it out! sorry.
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Post by Kyouryuu »

Well cripes, can't you just explain it a little better. That's not asking too much, is it? It sounds like when you set up a Matcen and assign a robot for it to produce, then save and reopen the level, the robot is cleared from the list and you apparently can't make triggers to it (i.e. the Matcen is corrupted?).
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Post by Sapphire Wolf »

Kyouryuu wrote:Well cripes, can't you just explain it a little better. That's not asking too much, is it? It sounds like when you set up a Matcen and assign a robot for it to produce, then save and reopen the level, the robot is cleared from the list and you apparently can't make triggers to it (i.e. the Matcen is corrupted?).
Ooooooh! Corrupted
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Post by Diedel »

If that is so, I couldn't reproduce it.
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Post by SSX-Thunderbird »

DLE-XP appears to be trying to read d2x.hog from the main D2 directory. It needs to look in the MISSIONS directory instead.

(EDIT)And you might want to remove that error altogether anyway, as it will probably annoy the hell out of anyone who doesn't have the Vertigo Series.

(EDIT)Found somethin else. If I go to the Insert menu, select Cube, and click Reactor, DLE-XP inserts a normal cube.

Also, on the Insert Object menu, where's the Reactor option? The reactor set IS a separate object type, so one would assume that it would have its own entry ;).
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Post by Diedel »

d2x.hog/ham bug fixed. The problem is that you have the specified Descent program folder as the missions folder, which is ... wrong. :P

Will remove the error message. But who does not have the Vertigo extension nowadays?

Other bugs: Still to be fixed. Ofc there should be an insert reactor command in the menu, and issuing that command in the cube tool should insert a reactor. :wink:

Update: All bugs fixed now. Added "insert - object - reactor". Error message when d2x.hog not found removed.
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Post by Kyouryuu »

Diedel wrote:Will remove the error message. But who does not have the Vertigo extension nowadays?
Me. Because I can't find my Vertigo disk. :P
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Post by Diedel »

What is required for D2:Vertigo except d2x.hog?
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Post by Sapphire Wolf »

Kyouryuu wrote:
Diedel wrote:Will remove the error message. But who does not have the Vertigo extension nowadays?
Me. Because I can't find my Vertigo disk. :P
And Me, Because I don't have the Vertigo Expansion or The Infinite Abyss
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Post by Sapphire Wolf »

Sorry for the double post Diedel.

Are you Still fixing the MatCen/Robot Maker bug?

I found yet another bug, If you make a new Vertigo level, The vertigo bots are not in the object list.
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Post by SSX-Thunderbird »

I can confirm that, and I have a suggestion for the error message you took out from the startup: If the condition for it occurs when you create a Vertigo level, it should appear there. As people without Vertigo probably shouldn't be trying to make Vertigo levels :P.
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Post by Diedel »

I cannot confirm the matcen bug; I wrote that already. It doesn't happen for me. If I create a new level, add a matcen, assign some bots to it, save the level, reload it, everything is fine.

I will look into the object list issue.
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Post by Sapphire Wolf »

It didn't work for me! :(
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Post by Diedel »

got the bug and fixing it right now.

update:
- bot maker bug fixed
- vertigo bot object list bug fixed
- cannot create vertigo level bug fixed
- creating vertigo level will be denied if vertigo extension not available

new exe available on my descent site.
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Post by Sapphire Wolf »

Current Status for the bug fix please ^_^
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Post by Diedel »

Done. Read my above post over. :wink:
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Post by Sapphire Wolf »

Woah woah woah woah! I found 3 bugs.

1.The Insert Robot Maker Cube Thing: Makes the other cubes robot makers. Make it so it won't make the other cubes robot makers please.

2.The blue and red goals bug.

3. the Insert;Trigger;Choose a trigger(I.E. Robot maker)Shortcut
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Post by Diedel »

1. Can't reproduce
2. Fixed
3. Fixed

New DLE-XP version available on my Descent site.
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Post by SSX-Thunderbird »

Here's a suggestion for you: When doing your history file, perhaps it might be helpful to sort the history from newest to oldest? (It's currently oldest-newest, which is slightly annoying)
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Post by Diedel »

You are perfectly right, and I thought if this several times, but shyed away from the work required ... :roll:
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Post by Diedel »

Fixed a bug in DLE-XP where adding secret levels in the mission editor did not work.

Reversed the sequence of bug fix descriptions in the history file.

New program version available on my Descent Site (see my profile).
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Post by Sapphire Wolf »

Diedel wrote:Fixed a bug in DLE-XP where adding secret levels in the mission editor did not work.

Reversed the sequence of bug fix descriptions in the history file.

New program version available on my Descent Site (see my profile).
I guess the MatCen bug fixing is still in progress right?
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Diedel
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Post by Diedel »

Dark Falcon wrote:
Diedel wrote:Fixed a bug in DLE-XP where adding secret levels in the mission editor did not work.

Reversed the sequence of bug fix descriptions in the history file.

New program version available on my Descent Site (see my profile).
I guess the MatCen bug fixing is still in progress right?
I wrote already that I cannot reproduce it. If I cannot reproduce it, I cannot fix it. Sorry. Should I ever encounter that bug, I will fix it. You might help me by e-mailing me the level you were working on when this happened, and a description how exactly you ran into that bug.
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Post by Sapphire Wolf »

One thing or more, if you open a level with a hxm file, it deletes the custom polymodels and unused custom robots, can you fix that. and also, make it so it can display the custom polymodels in the 3d view
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Post by Diedel »

Send me such a level, and I'll look into it.
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Post by Sapphire Wolf »

Lets Demonstrate on Obsidian for example, its not my level but it has custom polymodels.

Here it is:
www.dfiles.de/download/d2/missions/obsidian.exe
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Post by Diedel »

I have fixed the bug with DLE-XP removing custom model data from HXM files, but I will not make it display custom models (too much effort). The fixed program is available on my Descent site.
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Post by Sapphire Wolf »

k, I'll redownload it!
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