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Triaxiality De-Mastered
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Author:  homeyduh [ Thu Apr 02, 2015 11:26 am ]
Post subject:  Triaxiality De-Mastered

I received many compliments on my Triaxiality map on UDK, but unfortunately, no one is able to play it because it remained a WIP. Last night, I decided to open up the DLE and recreate it and lo and behold, it's done! The lighting mechanics in DLE are strange to me, but it's not that bad. Keep in mind that this is an extremely small map, so I recommend a STRICT MAXIMUM of 4 players per battle, if that. This is definitely best suited for 1v1 battles, but 2v2 or 4 anarchy could possible work. With only 3 real rooms, all the players will be forced to keep on their toes at all times as hiding and biding for time are NOT options at all. I hope you guys enjoy the map as much as you guys hope you would have thought! Keep in mind that I'm a fair novice with DLE, but I feel that it is almost a 1:1 representation of what I had made in UDK. Cheers!

https://www.dropbox.com/sh/ixaynwbohpyn ... 21ePa?dl=0

Author:  Pumo [ Thu Apr 02, 2015 11:36 am ]
Post subject:  Re: Triaxiality De-Mastered

Hey, that's pretty cool!
To see a SolC level de-mastered to be playable in D1 is a bit of a curious thing. :lol:

Will check it out. :)

Author:  homeyduh [ Thu Apr 02, 2015 11:41 am ]
Post subject:  Re: Triaxiality De-Mastered

Unfortunately, Triaxiality isn't an official SolC map. It will be after we're done with PG though. Let me know what you think though. I'm raring to play it though so maybe some of you guys might wanna play test it tonight! Keep in mind small games though! It's gonna be truly hectic.

Author:  DarkFlameWolf [ Fri May 29, 2015 4:36 am ]
Post subject:  Re: Triaxiality De-Mastered

Good job homeyduh! I'm thinking of creating a D2 design in DLE which can hopefully be 'remastered' in SolC! XD

Author:  vision [ Fri May 29, 2015 11:50 am ]
Post subject:  Re: Triaxiality De-Mastered

Very ornate.

Author:  homeyduh [ Mon Jun 01, 2015 11:14 am ]
Post subject:  Re: Triaxiality De-Mastered

I think I'm gonna redo this map again because I actually added new areas. I don't expect it to be used in 1v1 or anything, but it does have pretty good flow XD

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