DLE-XP matcen bug fixed!

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Diedel
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DLE-XP matcen bug fixed!

Post by Diedel » Mon Jul 12, 2004 2:20 pm

v1.0.0.54 of DLE-XP is available, containing a bug fix for the "matcen bug" (DLE-XP turned most or all cubes of a level to robot makers when saving the level - only if the level contained custom robots (.hxm file) though). This version also contains code to repair levels damaged by that bug (fuel centers, reactor cubes etc. will not be restored though).
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KoolBear
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Post by KoolBear » Mon Jul 12, 2004 3:11 pm

Looks like I need to add some auto-upload directories for D3 Tools
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Post by Sapphire Wolf » Mon Jul 12, 2004 3:37 pm

What the! If I rename a level and save and select a different category and relselect "mission", The origional name comes back! wierd.
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Post by Diedel » Mon Jul 12, 2004 4:01 pm

@Dark Falcon:

You have a talent to find bugs that are really hard to reproduce ... I cannot reproduce this one either, tried several times. You know that you have to save the level (not the mission file) after changing the level name (i.e. the name showing up in the map view)?

@Koolbear:

You know that DLE-XP is a D2 tool? :wink:
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Re: DLE-XP matcen bug fixed!

Post by LightWolf » Mon Jun 24, 2013 1:36 pm

Sapphire Wolf wrote:What the! If I rename a level and save and select a different category and relselect "mission", The original name comes back! wierd.
Did you click "accept"?
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Re: DLE-XP matcen bug fixed!

Post by Alter-Fox » Mon Jun 24, 2013 5:14 pm

Did you realize you resurrected a nearly 10-year old thread? :P
I just couldn't resist the snark.

Sapphire Wolf's done plenty of mapping in the last 10 years (and he's one of the best level designers around here, at least IMO), and DLE-XP has had nearly constant updates for most of the last 10 years. Whatever this problem was has long since been resolved.

But look on the bright side. It's not every forum where you can resurrect a 10-year old thread. Especially one that's barely half the age of the forum itself.
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