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 Post subject: have i been playing too much...
PostPosted: Tue Jan 15, 2008 6:29 pm 
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DBB Ace
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Joined: Fri Jul 13, 2007 3:15 pm
Posts: 23
...or is it just evil come to get me
Image
the robot died shortly after this screenshot as if it was too unstable.


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 Post subject:
PostPosted: Tue Jan 15, 2008 8:53 pm 
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Defender of the Night
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Joined: Thu Nov 05, 1998 12:01 pm
Posts: 13452
Location: Olathe, KS
Looks like that sucker found some bad schrooms. ;)


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 Post subject:
PostPosted: Tue Jan 15, 2008 9:34 pm 
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DBB Admiral
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Joined: Tue Dec 21, 2004 10:08 am
Posts: 1074
Location: Minnesota, USA
I've had a very similar issue with D2X-X, I have no clue what causes that... What's your video card, do you know?


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 Post subject:
PostPosted: Tue Jan 15, 2008 10:05 pm 
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DBB Master
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Joined: Fri May 28, 1999 2:01 am
Posts: 5428
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Website: http://www.povterminal.net/
Location: Bellevue, WA
Yeah, there are a few robots that have odd texturing. The Sidearm, Red Fatty Jr, Smelter and Bulk Destroyer from memory.


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 Post subject:
PostPosted: Wed Jan 16, 2008 1:09 am 
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DBB Friend
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Joined: Fri Apr 23, 2004 7:27 am
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It's simple.

If you don't use shadows, or don't care either way.
Turn off fixed models + shadows and the bots will look just like they did in the original D2.

Code:
;enable usage of shadow proof robot and ship models (recommended)
-fix_models 0
;use the shadow proof models for regular rendering, too
-alt_models 0
;Use shadows from low res models for hires models
-lores_shadows 0
;enable real time shadowing
-enable_shadows 0


Diedel has said this already when he fixed the models to make them shadow proof. He didn't fix the mapping of the textures for the bots.
This is why they are out of place. ;)


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 Post subject:
PostPosted: Wed Jan 16, 2008 10:37 am 
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DBB Admiral
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Joined: Tue Dec 21, 2004 10:08 am
Posts: 1074
Location: Minnesota, USA
Must've been fixed in the last version that I used... Nice to know it was fixed.


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