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have i been playing too much...

Posted: Tue Jan 15, 2008 6:29 pm
by sniper725
...or is it just evil come to get me
Image
the robot died shortly after this screenshot as if it was too unstable.

Posted: Tue Jan 15, 2008 8:53 pm
by MD-2389
Looks like that sucker found some bad schrooms. ;)

Posted: Tue Jan 15, 2008 9:34 pm
by d3jake
I've had a very similar issue with D2X-X, I have no clue what causes that... What's your video card, do you know?

Posted: Tue Jan 15, 2008 10:05 pm
by Sirius
Yeah, there are a few robots that have odd texturing. The Sidearm, Red Fatty Jr, Smelter and Bulk Destroyer from memory.

Posted: Wed Jan 16, 2008 1:09 am
by Aus-RED-5
It's simple.

If you don't use shadows, or don't care either way.
Turn off fixed models + shadows and the bots will look just like they did in the original D2.

Code: Select all

;enable usage of shadow proof robot and ship models (recommended)
-fix_models 0
;use the shadow proof models for regular rendering, too
-alt_models 0
;Use shadows from low res models for hires models
-lores_shadows 0
;enable real time shadowing
-enable_shadows 0
Diedel has said this already when he fixed the models to make them shadow proof. He didn't fix the mapping of the textures for the bots.
This is why they are out of place. ;)

Posted: Wed Jan 16, 2008 10:37 am
by d3jake
Must've been fixed in the last version that I used... Nice to know it was fixed.