* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 14 posts ] 
Author Message
 Post subject: How come there were never AI control'd ships in Descent 1-3?
PostPosted: Fri Mar 28, 2008 4:43 pm 
Offline
DBB Ace
DBB Ace

Joined: Sun Aug 08, 1999 2:01 am
Posts: 244
Curious if there was a specific reason why no one ever made multiplayer bots for the Descent games (unless I'm forgetting something?). Always did appreciate the ability to play a game offline and still be able to play the multiplayer gametypes against bots.
Was it simply due to difficulty in programming bots to move in 6-degrees of freedom?
Or some limitation in the modding tools available?
Or something else?


Top
   
 Post subject:
PostPosted: Fri Mar 28, 2008 5:09 pm 
Offline
3d Pro Master
3d Pro Master
User avatar

Joined: Mon Oct 28, 2002 3:01 am
Posts: 4381
Location: Corvallis OR, USA
Co-op MP mode in D3, there are usually 2-3 servers up at any time :) I also remember a D3 CTF level w/ robots in it, they where sentinels limited to the flag rooms and would target the other teams players. Forgot the name tho.


Top
   
 Post subject:
PostPosted: Fri Mar 28, 2008 5:47 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
I've played as well, but they get in the way and don't really add to the game. Everyone spends about the first 3 minutes killin all the bots then get on with the game.


Top
   
 Post subject:
PostPosted: Fri Mar 28, 2008 6:57 pm 
Offline
DBB Ace
DBB Ace

Joined: Sun Aug 08, 1999 2:01 am
Posts: 244
I mean actual AI-controlled ships, not just the bots from sp. When I said bots I meant like you'd find in most first person shooters from the late 90s, like the Quake games.


Top
   
 Post subject:
PostPosted: Fri Mar 28, 2008 7:16 pm 
Offline
DBB DemiGod
DBB DemiGod
User avatar

Joined: Sat Oct 24, 1998 2:01 am
Posts: 6415
Location: Calgary Alberta Canada
the hardware of the time wouldb't be able to handle it too well.


Top
   
 Post subject:
PostPosted: Fri Mar 28, 2008 7:22 pm 
Offline
The Feline Menace
User avatar

Joined: Thu May 24, 2007 12:49 pm
Posts: 2625
Website: http://vertigofox.bandcamp.com
Location: the realms of theory
In level 4 of D3 Retribution there were the Black Pyros... and BlueDevil, a multiplayer level that came with the Mercenary pack but was made by a fan, had them too. You could face them in singleplayer. And if you can't find it, you could always ask someone to make a level with them. There were the Starhawks too... but they were never used, except in Roth-513.


Top
   
 Post subject:
PostPosted: Fri Mar 28, 2008 9:29 pm 
Offline
DBB Alumni
DBB Alumni
User avatar

Joined: Fri Apr 30, 1999 2:01 am
Posts: 5775
ICQ: 37279425
Website: http://www.kyouryuu.net
AOL: kyouryuu32
Location: Isla Nublar
Descent 3's AI just wasn't smart enough to create a compelling human-like opponent.


Top
   
 Post subject:
PostPosted: Sat Mar 29, 2008 3:35 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
There were custom levels (and in D3, even some built-in levels) with AI-controlled player ships. They were pretty dumb though.


Top
   
 Post subject:
PostPosted: Sat Mar 29, 2008 11:55 am 
Offline
DBB Material Defender
DBB Material Defender
User avatar

Joined: Sun Nov 11, 2001 3:01 am
Posts: 4680
Website: http://www.metallisoft.com/files
This is something that I've wished for since UT1 came out. The first time I played against the bots I immediately wished Descent had that. I imagine programming full rotational 3d pathing AI would be a bit daunting, though.


Top
   
 Post subject:
PostPosted: Sat Mar 29, 2008 12:39 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Thiefbot had it. It was primitive, but it had it.

Only issue is that the Descent 3 engine didn't have cubes to work on, which makes it substantially harder. It does have rooms and portals, but no clear sense of how to get from one to the other (it really depends where the geometry is).


Top
   
 Post subject:
PostPosted: Sat Mar 29, 2008 7:30 pm 
Offline
DBB Fleet Admiral
DBB Fleet Admiral
User avatar

Joined: Wed Aug 07, 2002 2:01 am
Posts: 2365
Location: South of Ft. Worth Texas
Have you tried Firing Range? It's a single player level with AI bots designed to train players for multiplayer. The AI can't compare to real human players, but it's good enough to help really bad players like me.

Dang, someday I just HAVE to get D3 running on my Ubuntu box. It's been a LONG time since I played.


Top
   
 Post subject:
PostPosted: Sat Mar 29, 2008 8:21 pm 
Offline
DBB Ace
DBB Ace

Joined: Sun Aug 08, 1999 2:01 am
Posts: 244
Thanks, I'll check that out if I still have D3. I just recently reinstalled 1 & 2 but haven't searched for my D3 discs yet. I'm not sure if I gave them away with most of my old games or kept them with 1&2.


Top
   
 Post subject: Re:
PostPosted: Sun Mar 30, 2008 8:30 pm 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Mon Jun 18, 2007 9:48 pm
Posts: 133
WLM: gandalfdagraay@hotmail.com
Location: In the mines
Kilarin wrote:
Dang, someday I just HAVE to get D3 running on my Ubuntu box. It's been a LONG time since I played.

I just got that working the other day. It took all of 15 minutes, though that was migrating an installation from Windows. Do you have Stickman's guide?

_________________
C:\\>cd games\\descent
C:\\GAMES\\DESCENT>descent


Top
   
 Post subject:
PostPosted: Sun Mar 30, 2008 8:43 pm 
Offline
DBB Fleet Admiral
DBB Fleet Admiral
User avatar

Joined: Wed Aug 07, 2002 2:01 am
Posts: 2365
Location: South of Ft. Worth Texas
Wishmaster wrote:
Do you have Stickman's guide?

Nope, I did a google and wasn't coming up with anything. Do you have a link?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 14 posts ] 

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group