How come there were never AI control'd ships in Descent 1-3?

A forum just for you old time Descent and Descent2 players.
Post Reply
JRock
DBB Ace
DBB Ace
Posts: 244
Joined: Sun Aug 08, 1999 2:01 am

How come there were never AI control'd ships in Descent 1-3?

Post by JRock » Fri Mar 28, 2008 4:43 pm

Curious if there was a specific reason why no one ever made multiplayer bots for the Descent games (unless I'm forgetting something?). Always did appreciate the ability to play a game offline and still be able to play the multiplayer gametypes against bots.
Was it simply due to difficulty in programming bots to move in 6-degrees of freedom?
Or some limitation in the modding tools available?
Or something else?
User avatar
Grendel
3d Pro Master
3d Pro Master
Posts: 4390
Joined: Mon Oct 28, 2002 3:01 am
Location: Corvallis OR, USA

Post by Grendel » Fri Mar 28, 2008 5:09 pm

Co-op MP mode in D3, there are usually 2-3 servers up at any time :) I also remember a D3 CTF level w/ robots in it, they where sentinels limited to the flag rooms and would target the other teams players. Forgot the name tho.
User avatar
Duper
DBB Master
DBB Master
Posts: 9205
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper » Fri Mar 28, 2008 5:47 pm

I've played as well, but they get in the way and don't really add to the game. Everyone spends about the first 3 minutes killin all the bots then get on with the game.
JRock
DBB Ace
DBB Ace
Posts: 244
Joined: Sun Aug 08, 1999 2:01 am

Post by JRock » Fri Mar 28, 2008 6:57 pm

I mean actual AI-controlled ships, not just the bots from sp. When I said bots I meant like you'd find in most first person shooters from the late 90s, like the Quake games.
User avatar
fliptw
DBB DemiGod
DBB DemiGod
Posts: 6415
Joined: Sat Oct 24, 1998 2:01 am
Location: Calgary Alberta Canada

Post by fliptw » Fri Mar 28, 2008 7:16 pm

the hardware of the time wouldb't be able to handle it too well.
User avatar
Alter-Fox
The Feline Menace
Posts: 2661
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Post by Alter-Fox » Fri Mar 28, 2008 7:22 pm

In level 4 of D3 Retribution there were the Black Pyros... and BlueDevil, a multiplayer level that came with the Mercenary pack but was made by a fan, had them too. You could face them in singleplayer. And if you can't find it, you could always ask someone to make a level with them. There were the Starhawks too... but they were never used, except in Roth-513.
User avatar
Kyouryuu
DBB Alumni
DBB Alumni
Posts: 5775
Joined: Fri Apr 30, 1999 2:01 am
Location: Isla Nublar
Contact:

Post by Kyouryuu » Fri Mar 28, 2008 9:29 pm

Descent 3's AI just wasn't smart enough to create a compelling human-like opponent.
User avatar
Sirius
DBB Master
DBB Master
Posts: 5437
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius » Sat Mar 29, 2008 3:35 am

There were custom levels (and in D3, even some built-in levels) with AI-controlled player ships. They were pretty dumb though.
User avatar
Testiculese
DBB Material Defender
DBB Material Defender
Posts: 4680
Joined: Sun Nov 11, 2001 3:01 am
Contact:

Post by Testiculese » Sat Mar 29, 2008 11:55 am

This is something that I've wished for since UT1 came out. The first time I played against the bots I immediately wished Descent had that. I imagine programming full rotational 3d pathing AI would be a bit daunting, though.
User avatar
Sirius
DBB Master
DBB Master
Posts: 5437
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius » Sat Mar 29, 2008 12:39 pm

Thiefbot had it. It was primitive, but it had it.

Only issue is that the Descent 3 engine didn't have cubes to work on, which makes it substantially harder. It does have rooms and portals, but no clear sense of how to get from one to the other (it really depends where the geometry is).
User avatar
Kilarin
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2365
Joined: Wed Aug 07, 2002 2:01 am
Location: South of Ft. Worth Texas

Post by Kilarin » Sat Mar 29, 2008 7:30 pm

Have you tried Firing Range? It's a single player level with AI bots designed to train players for multiplayer. The AI can't compare to real human players, but it's good enough to help really bad players like me.

Dang, someday I just HAVE to get D3 running on my Ubuntu box. It's been a LONG time since I played.
JRock
DBB Ace
DBB Ace
Posts: 244
Joined: Sun Aug 08, 1999 2:01 am

Post by JRock » Sat Mar 29, 2008 8:21 pm

Thanks, I'll check that out if I still have D3. I just recently reinstalled 1 & 2 but haven't searched for my D3 discs yet. I'm not sure if I gave them away with most of my old games or kept them with 1&2.
User avatar
Wishmaster
DBB Ace
DBB Ace
Posts: 133
Joined: Mon Jun 18, 2007 9:48 pm
Location: In the mines

Re:

Post by Wishmaster » Sun Mar 30, 2008 8:30 pm

Kilarin wrote:Dang, someday I just HAVE to get D3 running on my Ubuntu box. It's been a LONG time since I played.
I just got that working the other day. It took all of 15 minutes, though that was migrating an installation from Windows. Do you have Stickman's guide?
C:\\>cd games\\descent
C:\\GAMES\\DESCENT>descent
User avatar
Kilarin
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2365
Joined: Wed Aug 07, 2002 2:01 am
Location: South of Ft. Worth Texas

Post by Kilarin » Sun Mar 30, 2008 8:43 pm

Wishmaster wrote:Do you have Stickman's guide?
Nope, I did a google and wasn't coming up with anything. Do you have a link?
Post Reply