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 Post subject: What a shame.
PostPosted: Mon Jul 13, 2009 9:04 am 
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Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
Ok, I've started fooling around a bit in the level editor. It's not that hard to operate as I previously thought. You may be seeing my brand new first D1 Level soon enough :)

But straight to the point: Using the editor I opened descent.pig, the file which contains the texture palettes. What did I see? The textures mostly unused in the original game are a 100 times better than the ones in D2? How could Parallax let so much of such awesome material go to waste, I really don't get it. These textures rule!


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