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 Post subject: Confirmed: Player's Megas in Descent 2 weren't weakened!
PostPosted: Sat May 15, 2010 12:36 pm 
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Joined: Mon Jun 15, 2009 3:03 am
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Location: Ringing Satan's Doorbell
So I did this little experiment in order to finally prove once and for all that the Megas are alright in Descent 2. So I worked my shields up to 200 and launched Megas at walls at point-blank range. Here are my observations:

Descent 1:

Try 1: 183 damage
Try 2: 183 damage
Try 3: 181 damage
Try 4: 183 damage
Try 5: 182 damage

Descent 2:

Try 1: 182 damage
Try 2: 182 damage
Try 3: 182 damage
Try 4: 181 damage
Try 5: 183 damage

Proven once and for all :D


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 Post subject:
PostPosted: Sat May 15, 2010 8:43 pm 
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AOL: DarkFlameWolfie
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what skill were you playing at? Depending on skill level, the damage levels will vary.


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 Post subject:
PostPosted: Sun May 16, 2010 8:40 pm 
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Insane of course. Besides, player missiles' damage is not skill dependent.


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