Confirmed: Player's Megas in Descent 2 weren't weakened!

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Xfing
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Confirmed: Player's Megas in Descent 2 weren't weakened!

Post by Xfing » Sat May 15, 2010 12:36 pm

So I did this little experiment in order to finally prove once and for all that the Megas are alright in Descent 2. So I worked my shields up to 200 and launched Megas at walls at point-blank range. Here are my observations:

Descent 1:

Try 1: 183 damage
Try 2: 183 damage
Try 3: 181 damage
Try 4: 183 damage
Try 5: 182 damage

Descent 2:

Try 1: 182 damage
Try 2: 182 damage
Try 3: 182 damage
Try 4: 181 damage
Try 5: 183 damage

Proven once and for all :D
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DarkFlameWolf
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Post by DarkFlameWolf » Sat May 15, 2010 8:43 pm

what skill were you playing at? Depending on skill level, the damage levels will vary.
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Xfing
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Post by Xfing » Sun May 16, 2010 8:40 pm

Insane of course. Besides, player missiles' damage is not skill dependent.
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