Page 1 of 1

Confirmed: Player's Megas in Descent 2 weren't weakened!

Posted: Sat May 15, 2010 12:36 pm
by Xfing
So I did this little experiment in order to finally prove once and for all that the Megas are alright in Descent 2. So I worked my shields up to 200 and launched Megas at walls at point-blank range. Here are my observations:

Descent 1:

Try 1: 183 damage
Try 2: 183 damage
Try 3: 181 damage
Try 4: 183 damage
Try 5: 182 damage

Descent 2:

Try 1: 182 damage
Try 2: 182 damage
Try 3: 182 damage
Try 4: 181 damage
Try 5: 183 damage

Proven once and for all :D

Posted: Sat May 15, 2010 8:43 pm
by DarkFlameWolf
what skill were you playing at? Depending on skill level, the damage levels will vary.

Posted: Sun May 16, 2010 8:40 pm
by Xfing
Insane of course. Besides, player missiles' damage is not skill dependent.