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 Post subject: did any D1 robots made appearences in D2?
PostPosted: Fri Oct 01, 2010 8:38 pm 
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DBB Cadet
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i never got around to finishing D2
so which one made it to D2?

thanks


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 Post subject:
PostPosted: Fri Oct 01, 2010 8:42 pm 
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Supervisor robot is the only one I remember.


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 Post subject:
PostPosted: Fri Oct 01, 2010 11:31 pm 
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I believe there was a MatCen in level 16 that sometimes made cloaked Medium Lifters.

The Supervisor robot was on Quartzon (level 5 - level 8.), so you'd have to have stopped before level 5 to not encounter it.

Vertigo had most of the D1 robots. I believe it had everything but the Advanced Lifter, Medium Lifter, Class 1 Heavy Driller (though it introduced the class 2 version), PTMC Defense Prototype and the Platform bots. I think all the other D1 bots were in Vertigo.


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 Post subject: Re:
PostPosted: Sat Oct 02, 2010 2:02 am 
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Alter-Fox wrote:
I believe there was a MatCen in level 16 that sometimes made cloaked Medium Lifters.




oh that's neat, does it stay cloaked even if you shoot it?

thanks for the info


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 Post subject:
PostPosted: Sun Oct 03, 2010 3:16 am 
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I knew I was forgetting something - yes, you're right, there were cloaked lifters too (don't think they were medium lifters - I believe the model was different - but it is still from Descent 1). I wouldn't be able to tell you what level(s) they appeared in though.


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 Post subject:
PostPosted: Tue Oct 05, 2010 5:40 am 
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http://en.wikipedia.org/wiki/File:DescentII_DOS.jpg


did \"it\" ever appeared in D2?


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 Post subject:
PostPosted: Tue Oct 05, 2010 7:03 am 
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No. Closest thing to the box art was the Diamond Claw. Which you probably did see... it appeared on level 3 (is even in the demo).
I believe there was a retextured medium lifter in one of Sirius' D2 multiplayer levels that looked very close to it though. Look at \"Year of the Snake\".


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 Post subject:
PostPosted: Sun Oct 31, 2010 8:38 am 
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It's just like AlterFox says. I hope that we get to finish D1 and a half someday, that'll solve that problem forever :)

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Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


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 Post subject: Re:
PostPosted: Sun Oct 31, 2010 11:55 am 
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Xfing wrote:
It's just like AlterFox says. I hope that we get to finish D1 and a half someday, that'll solve that problem forever :)


I got distracted from that too =(

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Amg! It's on every post and it WON'T GO AWAY!!


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 Post subject: Re:
PostPosted: Mon Nov 01, 2010 6:17 am 
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Stroodles wrote:
Xfing wrote:
It's just like AlterFox says. I hope that we get to finish D1 and a half someday, that'll solve that problem forever :)


I got distracted from that too =(


For me it's the lack of a steady Internet connection right now (and probably for another month or more) that makes it hard for me to work on it, the next phase I'm stuck at is altering descent2.ham. Pumo suggested to use haxmedit for DOS, which doesn't have protection, and that's what I'll do when I get my nets back. Working on my level too :)

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 Post subject:
PostPosted: Mon Nov 01, 2010 8:53 am 
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At least you don't need to be connected to the internet to use the editor... (not like, say, the Source SDK)...


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 Post subject:
PostPosted: Tue Nov 02, 2010 7:52 am 
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Yeah, that's definitely a plus. Could you take a shot at descent2.ham then? I think you know what needs to be changed. I would do it myself when I get my connection back, but i have no idea how long will it take.

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 Post subject:
PostPosted: Tue Nov 02, 2010 7:45 pm 
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I would, but I can't get Dosbox to work.


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 Post subject: Re:
PostPosted: Wed Nov 03, 2010 12:04 pm 
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Alter-Fox wrote:
I would, but I can't get Dosbox to work.


Damn it, but I know what you're talking about. That thing needs some serious configuration done to launch most DOS apps.

I take it you've already tried dragging the app's icon onto the DOSbox icon?

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Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


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