* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 4 posts ] 
Author Message
 Post subject: What's with the source ports and slow maximum turning speed?
PostPosted: Wed Jan 25, 2012 4:34 pm 
Offline
DBB Cadet
DBB Cadet

Joined: Tue Jan 24, 2012 3:18 pm
Posts: 6
I've quietly enjoyed Descent over the years and decided to revisit it recently, but something's been bugging me ever since I got rid of the old Win98SE box I used to play it on...the turning speeds are much, much slower than I remember. Makes it more difficult to quickly engage surprise attacks from the rear, and we all know how those robots love their ambushes.

I could easily get back to the old level and then some by using mouselook mode in D2X-XL, but even that doesn't feel quite right, and no such provision is provided for joystick mode. D2X-Rebirth doesn't provide the option for faithfulness-to-the-original reasons.

Part of it could be that I played it with a Spacetec SpaceOrb 360 on the older machine, and it's said that the drivers actually eliminated the turning rate limit in Descent II. Confirm/deny?


Top
   
 Post subject: Re: What's with the source ports and slow maximum turning sp
PostPosted: Wed Jan 25, 2012 11:49 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
They did. That was why some people considered use of the SpaceOrb cheating (controversial, I know; not everyone agreed, but I remember hearing about it). D2X-XL now sets a maximum turning rate regardless of controller, though; I'm not sure precisely what Rebirth does but it's possible that the SpaceOrb used some kind of hooks into the original game that don't work with source ports anyway.


Top
   
 Post subject: Re: What's with the source ports and slow maximum turning sp
PostPosted: Thu Jan 26, 2012 12:08 am 
Offline
DBB Cadet
DBB Cadet

Joined: Tue Jan 24, 2012 3:18 pm
Posts: 6
So the faster turning rates even applied in multiplayer? Nasty, and unquestionably a cheat in competitive multiplayer. I didn't get the chance to play D1/D2 multiplayer until very recently, when I got together with some friends for D1X-Rebirth co-op, so I wouldn't have noticed that at all.

If nothing else, I believe the way D3 and how D2X-XL is supposed to do it for mouselook would be ideal: make it a server-side option so that nobody has a competitive advantage. I don't see the harm in allowing higher turning rates for co-op, at least; if anything, the other players would surely appreciate being more easily able to blast bots coming from all directions, especially Thief Bots and Lifters trying to be sneaky...


Top
   
 Post subject: Re: What's with the source ports and slow maximum turning sp
PostPosted: Thu Jan 26, 2012 8:47 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
Well said Sirius.
It could be the old DOS drivers too. Now that everything is 32bit (or emulated for us 64bit folks) that is doesn't work the same isn't too surprising.
It could be that it interacted with the fps as many things in D1 and D2 were dependent on fps; homing missiles for example.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 4 posts ] 

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group