* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Scaled boss HP across skill levels
PostPosted: Wed Apr 03, 2013 11:11 pm 
Offline
DBB Ace
DBB Ace

Joined: Wed Feb 08, 2012 10:10 pm
Posts: 217
I know that with each skill level, the bosses seem to become a lot more durable, but I've been meaning to ask if we ever figured out exactly how it's calculated. The answer should help out a lot with the single player level pack I've been working on.

Boss HP, according to the .HAM files for Counterstrike and Vertigo as viewed through RbotEdit:

D1 L7 Boss = 4000 (an alternate version with 5000 HP is in the D2 data, but not in any mission)
D1 Final Boss = 7000
Red Fatty = 2750
Water Boss = 3250
Magnacore Boss = 3750
Ice Boss = 3250
Alien 1 Boss = 4750
Alien 2 Boss = 5500
Vertigo Boss 1 = 2750
Red Guard = 5500

It seems like the jump from Hotshot to Ace is the real difficulty threshold when it comes to how much damage the bosses can sustain. Offhand, I think a regular showdown with the Alien 2 Boss on Hotshot takes roughly four or five Shakers and maybe a couple Smarts at the most, but on Ace it seems to take roughly double that... and I haven't tried on Insane yet, so I don't know how that would go. :lol:

I'm planning on four custom bosses for my mission pack, which also features slightly rebalanced weapons (for example, Level 6 Quads are as strong as Level 4's from D1 and the Spreadfire has its D1 speed, while the Helix was dropped from 55 damage per round down to 45). I had a rough estimate in mind for the boss AI's and HP: the warmup Red Fatty would have 2750 HP, the wake-up-call Alien 1 Boss 3500 HP, the slightly-less-dangerous Ice Boss 4250 HP and the modded Alien 2 Boss would have only 5000 HP to make it go down a little faster. But how much of a difference would that actually make on the two hardest skill levels?

_________________
First Lieutenant for the Red Dragons in the Descent Rangers. Join our ranks today!


Top
   
 Post subject: Re: Scaled boss HP across skill levels
PostPosted: Thu Apr 04, 2013 9:07 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
500 hp per boss is not a great difference, especially seeing that there'll likely be many invulnerabilities to take advantage of. I have also noticed that bosses gain in durability on higher difficulties (though the D1 final boss always seems to take forever to go down, and for good reason). I don't really know where to look to find out the exact calculations, but since there's only one value given in the HAM, then I guess it simply boils down to percentage.

_________________
Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


Top
   
 Post subject: Re: Scaled boss HP across skill levels
PostPosted: Thu Apr 04, 2013 10:34 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Might mean one less shaker... it's only 10% less though (actually not even quite that). It wouldn't be obvious if you weren't looking for it I don't think.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 3 posts ] 

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group