D2X-W32: Announcement - UDP/IP internet support coming

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Diedel
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D2X-W32: Announcement - UDP/IP internet support coming

Post by Diedel »

I have finally managed to make a server and a client communicate via UDP/IP. What is left to do is to have the server manage a client list. That code has been disabled in D2X and doesn't even compile with MSVC/Win32.

ETA: Sometime next week.

Hooray! :)
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Aus-RED-5
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Post by Aus-RED-5 »

Good Job!
Keep it up!
:wink:
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Diedel
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Post by Diedel »

I have come so far as to have a server (game host) and a client (2nd player) running on the same machine, communicating via UDP/IP.

A strange problem remaining is that the other players' ships jump around, and laser shots aren't properly reproduced on the server.

I wonder what I have messed up here.

I need to check whether and how IPX multiplayer games work on a LAN next week ...

But anyway, I've made some good progress.
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