D2X-W32 v1.1.33: RADAR added

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Diedel
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D2X-W32 v1.1.33: RADAR added

Post by Diedel »

Moved here.
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Sirius
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Post by Sirius »

That's very interesting. I'll have to see how useful it is. :)

Is it possible to stop people using it or not? It's not really a big thing, of course, since you can always ensure the automap and game resolutions are the same and just rapidfire tab anyway...
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Diedel
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Post by Diedel »

Read my initial post and you will know how to stop ppl from using it. ;)
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Sirius
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Post by Sirius »

Well... I guess there is that. No-one's going to care too much if a player just has a map. :)

Edit: Unless I misunderstood... the toggle stops it from working at all, not just not seeing players?
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Diedel
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Post by Diedel »

Yup, if the Game Host doesn't allow to see other players on the Automap, the cockpit window automap will not be displayed at all. Doesn't make much sense w/o seeing the others, does it? ;)
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Post by fliptw »

it be nifty if someone added an acutal radar simulator. some low-res raycasting, be a nifty thing to spot cloaked pyros just before they ram a shaker up your tail pipe.

but as an aside, is it possible to have this cockpit auto-map only show players within x units of the pilot? It would provide a nice balance between having it totaly off or on.
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Ferno
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Post by Ferno »

sounds like it would work great for co-op.
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Top Gun
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Post by Top Gun »

Dang...I seriously have to try downloading your version one of these days. :D
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Aus-RED-5
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Post by Aus-RED-5 »

Its a cool idea but the auto map need to be kinda like an over head view. But thats just me.
Plus now the rear view isn't working now. Only a window there and nothing else.

Great job Diedel! :)
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Diedel
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Post by Diedel »

Aus-RED-5 wrote: Plus now the rear view isn't working now. Only a window there and nothing else.
Dang. The classical case of a dangling "else". :oops:

I have tried to figure how to display the level always from above, but haven't been able to yet. I don't know nothing about 3D math. :roll:
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Post by fliptw »

its not displaying the level from a top-down view, its displaying the right part of the level, in cases where the archecture overlap on the x/y plane.
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Aus-RED-5
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Post by Aus-RED-5 »

Diedel wrote:
Aus-RED-5 wrote: Plus now the rear view isn't working now. Only a window there and nothing else.
Dang. The classical case of a dangling "else". :oops:

I have tried to figure how to display the level always from above, but haven't been able to yet. I don't know nothing about 3D math. :roll:
Well its a start! You'll get there! hehe :wink:
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