D2X-XL Bug Reports - MS Windows - continuation thread

D2X-XL - Descent II update for modern systems with many new features and enhanced graphics. Home Page

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Diedel
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Post by Diedel »

Ok, the bug is caused by the progress bar loading the menu palette, then calling the texture loading stuff which needs another palette (that has been overloaded with the menu palette).

The palette handling of D2X-XL is a big pile of crap. Actually, every functional area of D2X-XL should have its own palette and use it, period. Instead, there is one global palette that gets overloaded by whatever part just needs a palette.
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Aus-RED-5
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Post by Aus-RED-5 »

Never mind.

:x
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Post by Weyrman »

1.6.88

No problems here. I've just finished 2 hours of gameplay flawlessly.
Pilot from Oz
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Post by Diedel »

Aussie is my labrat, and I just stepped on his tail. :P :lol: ;)
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Post by Aus-RED-5 »

Diedel wrote:Aussie is my labrat, and I just stepped on his tail. :P :lol: ;)
hehe :lol:
Sorry about that. I don't know if you seen the post before I removed it?

I "thought" there was a bug with weapons not auto selecting and not letting me choose them either.

Somehow the "use weapon hotkey" got tuned off.

So I thought I never used that option before.
But after checking my backup player profile.
It turns out that I have been using that option! :oops:

My bad. :( :)
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Post by reetus »

For D1 missions, if you apply a texture to a robot, the texture shows up correctly in the dle-xp objects window but during gameplay the textures aren't the same as indicated in dle-xp, they work fine in other versions of descent, d1 rebirth etc. but when using D2 XL they don't match the texture indicated in the dle-xp objects window. I wasn't sure whether to post this in dle-xp bug reports or d2xl bug reports.
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Post by Pumo »

Bugs in 1.6.89:

The 'Display mouse indicator' option remains checked even if i uncheck it.

BTW, i've noticed that the little slow down i mentioned before, only happens in 1024x768 and up.
In 800x600 and down (except 320x200, that works slower than 800x600 but faster than 1024x768) it works even faster than before! Yay! :D
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Post by Diedel »

That can as well be caused by your gfx driver.
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Post by Kirby »

1.6.90

1) resolution selection in-game is all screwed up now. Changing the resolution from the main menu options causes each and every ratio button to be selected in order, then displays a \"Cannot select requested mode on this card\" error.

2) Opening up any door causes a crash, or the door opens...but there is a visible texture shown that can be flown through (excatly what Geist had problems with on page 1 of this thread)

3) D1 mission doesn't load anymore....crashes to desktop once everything is loaded
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Post by Pumo »

New bug in 1.6.90:

Mouse indicator always visible. Even now that the option can be unchecked and it remains unchecked, the indicator is still visible. :?
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Post by Diedel »

Pumo,

fixed.

Kirby,

I cannot reproduce any of your problems. Make sure to use the newest d2x-xl.hog from the zip file. Maybe that helps.
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Post by Aus-RED-5 »

Kirby wrote:1.6.90

2) Opening up any door causes a crash, or the door opens...but there is a visible texture shown that can be flown through (excatly what Geist had problems with on page 1 of this thread)
No crashing probs on my end.

What screen res are you setup on?
Full screen or window?
800x600 or what?

Maybe post what switches you are using?
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Post by Aus-RED-5 »

Aus-RED-5 wrote:v1.6.85
In main menu. If you wait for the demos to play.
D2x-xl locks up and you get this.
Image
v1.6.91
I'm still getting this^^^^^.
I end up having to "end task" to close it.

Loading D2x-xl back up again. I get the "invalid Player File" error.

Seems to be killing my player file when it locks up for some reason. :cry:
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Post by Diedel »

Please e-mail me the demo file.
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Post by Aus-RED-5 »

Sent to hotmail. :)
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Post by Diedel »

Works here. You could have told me that it's the standard D2 demo and saved sending the e-mail. ;)
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Post by Aus-RED-5 »

Well I don't know what demo is making it lock up coz I see nothing.

Are you waiting for the demo to load on its own???

Not from the demo menu.

Do not load from demo menu.

EDIT:

WOW!
I got an error message this time!
Image
I removed all other demos but the standard D2 demo.
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Post by Diedel »

Workse forse mese.
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Post by Aus-RED-5 »

Ok then.....

If I add the \"-progress_bars 0\" cmd switch to the d2x.ini file.

Demos auto load fine.

Without the cmd switch it does locks up. :x
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Post by reetus »

same deal here Aus and Deidel, just wrecked my player file twice and was forcced to reboot in order to get d2xl to shut down.
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Post by Aus-RED-5 »

reetus wrote:same deal here Aus and Deidel, just wrecked my player file twice and was forcced to reboot in order to get d2xl to shut down.
Thanks! ;)

Anybody else with this prob needs to post about it too. Need more then 1 person reporting about this bug.

Every time you guys report a bug. Even I test to see if the same thing happens for me.
If so, I report it. ;)

Though some of the times the bug is fixed before I even know there was a bug.
Damn time zones! :lol:
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Post by Diedel »

Why do you need more than 1 person? I believe every bug report, that is not the problem. :evil: The problem is that I could not reproduce it. I can now though. :P

So hold your breaths in anticipation of a true break through in debugging D2X-XL, removing the most painful show stopper bug that is currently totally, utterly and completely ruining any usefulness this POS (errm, Piece Of Software ;)) might have. :P
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Post by Aus-RED-5 »

v1.6.94

The framecap bar in render options stays at 150. I tried setting it a lower frame rate and it still goes back to 150. :(
Also when you move the framecap bar. The numbers don't change either.
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Post by Diedel »

That's a service for owners of really fast 'puters. :P

Actually, I am not having these problems.
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Post by Aus-RED-5 »

Diedel wrote:Actually, I am not having these problems.
Oh really?? Why does this not surprise me?? :P

Never mind.
I found the prob.
For some reason, it seems like every time I update D2x-xl it kills my player profile. :x

Having said that. Even when trying the defaul player or tnt player profile didn't work either.

Good thing I keep a backup player file or this will really drive me mad! :roll:
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Post by Diedel »

Tsk ... :?

It won't surprise you either then that this does not happen on any of the three different machines and four different OS's I run D2X-XL on, right? :mrgreen:

Can you e-mail me a messed up player profile please?
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Post by Aus-RED-5 »

Diedel wrote:Can you e-mail me a messed up player profile please?
I have before.
E-mail from Diedel wrote:Hi George,

do you think it makes sense to send an empty file for inspection? :P
Next time it happens I'll send another.
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Diedel
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Post by Diedel »

Aus-RED-5 wrote:
Diedel wrote:Can you e-mail me a messed up player profile please?
I have before.
E-mail from Diedel wrote:Hi George,

do you think it makes sense to send an empty file for inspection? :P
Next time it happens I'll send another.
I didn't get that the file got erased. :oops: I thought it just didn't work any more. How the heck can it get erased? :?
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Post by Aus-RED-5 »

v1.6.95

Kill a reactor and the \"self destruct sequence.....\" and there is no \"activated\" sound. :oops:
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Post by Diedel »

What is the \"activated\" sound? The repeating klaxon sound?
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Post by Aus-RED-5 »

Diedel wrote:What is the "activated" sound? The repeating klaxon sound?
ok ok... wrong choice of word. I ment audio voice.

The audio voice.
You only hear her say, "Self Destruct sequence".
When she should say "Self destruct sequence activated".
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Post by Diedel »

Weird. Again, this works for me.
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Post by Aus-RED-5 »

Ok just tried it again.

Try shooting the ground none stop during playback of the self destuct sequence audio.

It work all the time for me.

The bug that is.

;-fullscreen
-grabmouse
-sound22k
-nocdrom
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-shortpackets
-pps 10
-player AusRED5
-1024x768
-render2texture 1
-menustyle 1
-fastmenus 1
-sdl_mixer 1
-mathformat 2
-use_d1sounds 0
-altbg_name menubg.tga
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 1
-hires_models 1
-point_sprites
-vertex_arrays
-progress_bars 1
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Post by zif »

Aus-RED-5 wrote:Ok just tried it again.
Try shooting the ground none stop during playback of the self destuct sequence audio.
Yep, it happens here too.

The first time I tested it all I got of the sample was "Self..."
Second time, "Self destruct se..."
Third "Self destruct sequence act..."

Seems to have something to do with other samples being played at the same time as, like AusRED5 said, I can make the sample cut out at any point by shooting the ground with my weapons.

-1280x1024
-fullscreen
-progress_bars 1
-grabmouse
-sound22k
-nocdrom
-render_quality 3
-gl_alttexmerge 0
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-pps 10
-render2texture 1
-menustyle 1
-fastmenus 1
-sdl_mixer 1
-mathformat 2
-use_d1sounds 0
-altbg_name menubg.tga
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 1
-hires_models 1
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Diedel
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Post by Diedel »

OMG - freggin peanuts! :P
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Post by Neumaennl »

Another one that's peanuts and I already reported it: in the movie list intro.mve is listed twice, but final.mve (that's the name IIRC) isn't listed at all

so you can't watch the D1 end movie :cry:
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Post by Diedel »

You mean the rendered D1 end movie from the PS version, right?

Strange. :?

Oh well ... the pain never stops. :roll: Sigh.
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Post by D3Hack »

D2X-XL won't even boot! :shock: :?

Here's my d2x.ini:

Code: Select all

-fullscreen
-mathformat 2
-grabmouse
-sound22k
-nocdrom
-gl_alttexmerge 0
-gl_reticle 0
-gl_intensity4_ok
-gl_luminance4_alpha4_ok
-gl_rgba2_ok
-render2texture 1
-use_shaders 1
-pps 10
-maxfps 130
-render_quality 1
-menustyle 1
-fastmenus 1
-player Blaine
The latest version I have that works is 1.6.63. I'm not sure how long this problem has been around, but it's happened since 1.6.94. If needbe, I can also give you all my ingame options from 1.6.63. And it's definitely not my player profile; for one it works in 1.6.63, and what's more, I can remove that line and it still won't boot.
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Post by Diedel »

Run it using -printlog and post the last 20 lines of d2x.log here.
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Post by D3Hack »

Code: Select all

Loading text resources
File 'descent.tex' not found
Loading hires models
File 'pyrogl.oof' not found
Loading ban list
File 'banlist.txt' not found
Initializing i/o
Reading configuration file
File 'descentw.cfg' not found
Initializing control types
Initializing joystick
Initializing graphics
   initializing SDL
   switching to fullscreen
   initializing OpenGL
setting OpenGL attributes
   initializing OpenGL window
setting SDL video mode (640x480x32, fullscreen)
setting OpenGL attributes
It appears that this is where the trobule begins.
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