OOF support in D2X-XL

D2X-XL - Descent II update for modern systems with many new features and enhanced graphics. Home Page

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Theftbot
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Post by Theftbot » Sun Sep 10, 2006 1:08 am

is d2x-xl going to have oof support
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Aus-RED-5
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Post by Aus-RED-5 » Sun Sep 10, 2006 1:17 am

Theftbot wrote:is d2x-xl going to have oof support
Heya TB.

It already does.

Where have you been? lol :P

Anyways, please post in the proper thread.

D2X-XL Q&A Thread.

Thanks :)
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Post by Theftbot » Sun Sep 10, 2006 9:18 pm

Instead of using sprites for weapons i dont see why diedel couldnt implement 3d models like d3 does. and have them angled and rotate vertically.
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Post by Aus-RED-5 » Sun Sep 10, 2006 9:37 pm

Theftbot wrote:Instead of using sprites for weapons i dont see why diedel couldnt implement 3d models like d3 does. and have them angled and rotate vertically.
Sorry TB, but since you seem to have miss read the subject of this thread. You should read the Annoucement Thread. In that thread it will tell you about the new D2X-XL support ticket system (SouceForge) there.

At the SF.net site. There is a Feature Request Ticket System there.
If you had gone there, you would have notice that the request has already been asked and you would also know that Diedel is looking into the idea.
Maybe not today, but we are looking into it.

Next time. Can you please make a new thread insted of changing the subject?
Thanks. :)
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Post by Sirius » Mon Sep 11, 2006 5:40 am

It's possible, TB, but it takes quite a bit of work to implement, never mind the fact that you'd also need content (i.e. good 3d models!) to go with it. Thus, it'll take time.
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Diedel
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Post by Diedel » Mon Sep 11, 2006 5:48 am

I am considering implementing the obj format used e.g. by Maya and 3dsmax in D2X-XL, if it's not overly complex.
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Post by Aus-RED-5 » Mon Sep 11, 2006 6:11 am

But OOF is already implemented into D2X-XL.

Only thing is..... any models made in OOF format. Diedel needs the model to make D2X-XL see it.

Don't ask me why, but thats what we've had to do sofar.

Currently we have the Descent 3 Mega Missile (shark teeth version) and the hires PyroGL model implemented into D2X-XL.
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Post by Sirius » Tue Sep 12, 2006 11:23 pm

Just my opinion, but I personally think the shark teeth look stupid...
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Post by Aus-RED-5 » Tue Sep 12, 2006 11:54 pm

Sirius wrote:Just my opinion, but I personally think the shark teeth look stupid...
Simple.

Don't install the D3 Mega Missile model. ;)

Besides.
The D3 Mega is more of temp model really.

A couple of people (not naming names) are working together on making some models to replace the powerups.

So we'll have to wait and see how things turn out. :)
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Post by Diedel » Wed Sep 13, 2006 4:08 am

I think they look scary. If I see them rapidly approach my wind shield, all I can think is 'oooooh crap!'

:lol:
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