New D2X-XL developer!

D2X-XL - Descent II update for modern systems with many new features and enhanced graphics. Home Page

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Diedel
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New D2X-XL developer!

Post by Diedel » Sun Sep 17, 2006 3:04 pm

D2X-XL has a new developer who has experience in the realms of OpenGL and is eager to help improving D2X-XL! I have asked him to introduce himself and hope he will do so shortly. :)

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Shadowfury333
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Post by Shadowfury333 » Sun Sep 17, 2006 5:51 pm

Great, that should help a lot, especially since there are many people who have been begging for shaders. Hopefully either simx can port this or this new guy can code for Mac or in a platform-independant format as well.
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Post by Diedel » Sun Sep 17, 2006 5:52 pm

Shaders are written in HLSL, so are fully portable.
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Post by Shadowfury333 » Sun Sep 17, 2006 5:57 pm

Diedel wrote:Shaders are written in HLSL, so are fully portable.
Isn't HLSL the Direct3D shader language? In that case it's entirely non-portable.

Unless you mean GLSL, which is plaform-independant.
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Post by Diedel » Sun Sep 17, 2006 6:08 pm

Oh well, GLSL then. :P
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