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 Post subject: New D2X-XL developer!
PostPosted: Sun Sep 17, 2006 3:04 pm 
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D2X Master
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Joined: Thu Nov 05, 1998 12:01 pm
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Website: http://www.descent2.de
D2X-XL has a new developer who has experience in the realms of OpenGL and is eager to help improving D2X-XL! I have asked him to introduce himself and hope he will do so shortly. :)

Diedel


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 Post subject:
PostPosted: Sun Sep 17, 2006 5:51 pm 
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DBB Ace
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Great, that should help a lot, especially since there are many people who have been begging for shaders. Hopefully either simx can port this or this new guy can code for Mac or in a platform-independant format as well.


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 Post subject:
PostPosted: Sun Sep 17, 2006 5:52 pm 
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Shaders are written in HLSL, so are fully portable.


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 Post subject:
PostPosted: Sun Sep 17, 2006 5:57 pm 
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DBB Ace
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Diedel wrote:
Shaders are written in HLSL, so are fully portable.


Isn't HLSL the Direct3D shader language? In that case it's entirely non-portable.

Unless you mean GLSL, which is plaform-independant.


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 Post subject:
PostPosted: Sun Sep 17, 2006 6:08 pm 
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Oh well, GLSL then. :P


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