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Love the thruster flames!!

Posted: Wed Sep 27, 2006 3:25 am
by Weyrman
Great work on the thruster flames Diedel. Every change just makes it look better and better!

Posted: Wed Sep 27, 2006 7:22 am
by Diedel
Thx. :)

I also tried to add OpenGL hardware lighting, but OpenGL only supports 8 lights (at least on NVidia and ATI hardware - actually this is up to the driver developer, OpenGL only demands at least eight), and D2 levels usually have a lot of static lights already, not to speak of dynamic lights during fights. So I tried to do this with a vertex shader, but there are so harsh limititations on shader programming that it looks like that will become a failure too. This is very disappointing. Hardware lighting looks quite a bit better than D2's static and dynamic lighting (particularly the latter). :cry:

I could work around that limitation for static lights, but dynamic lights render that task next to impossible.

Posted: Wed Sep 27, 2006 7:51 am
by Kirby
And I thought you wouldn't fix this :wink: I love you even more because of this :P

Don't get me wrong, but there is still a difference between the first missle shot, and the second missle shot while the 1st missle is still in the air. The first missle has those explosion decals in the thruster flames, and the second missle only has the thruster flames.

Please kill me if I'm getting a pain in the ass :D

Posted: Wed Sep 27, 2006 9:46 am
by Diedel
I don't know where your first missiles has got this from. It is a bug that it has them. Only the Mercury missiles had afterburner blobs before my recent change. Your bug report just made me think adding thruster flames to all missiles would be a nice idea.