no target indicators for dark/cloaked objects?

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d3jake
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Post by d3jake » Tue Oct 03, 2006 4:19 pm

COOL! Now, can you make it so if there is a robot hiding in the dark (Dimand Claw for example) could you have it so that indicator won't be shown if it's too dark where the robot is? I mean if there is a lve with a purposfully darkened room with robots in it, I don't think that it was meant to have some easy way to be able to spot robots in it, unless you use the next-to-useless flares, or the Headlight.
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Diedel
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Post by Diedel » Tue Oct 03, 2006 5:20 pm

jake,

the target indicator cancels any cloak effects, and who wants to have that can have it. Who doesn't can turn that feature off.

The main purpose is to support team games with hires pyros as these don't show team decals.
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d3jake
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Post by d3jake » Tue Oct 03, 2006 6:35 pm

(sry for needed my question to be split..)

Ah, meant for MP, then I can see why you'd need it. though It'd be nice against Boss robots....
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Post by Diedel » Wed Oct 04, 2006 5:58 pm

I have added an option to exclude cloaked objects.

Maybe you can make a feature request in the D2X-XL project on SF.net out of something like this next time? :)
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Post by d3jake » Wed Oct 04, 2006 8:44 pm

Okie then.
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