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 Post subject: Laser hits are way tooooo bright with colored weapon light!
PostPosted: Fri Oct 06, 2006 10:23 pm 
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Hi Diedel, i know that you added a 'fix' in one of your d2x-xl versions too make the hits of the lasers (and some other weapons) more visible, but with the normal lightning (no Lightmaps nor Opengl Real-time) and weapon colored light, i think it's extremely bright! :shock: , it lights almost all rooms connected on some mines and overrides all colored static lighting in the level meters away from the ship every time a laser hits a wall!! It makes the level look overlighted and flat with no shadows at all on the walls! it doesn't looks so nice :P

It's a good fix to make the hits more visible for some levels, but couldn't you add an option to control the intensity of the hits brightness as the user wish?

PS: I don't know if it's good to put this topic here or in the Feature request on Sourceforge. Tell me where is better.


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 Post subject:
PostPosted: Sat Oct 07, 2006 2:40 am 
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I didn't add such a fix - ever. It's the explosions that light the mine, and I didn't change their light values either.


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 Post subject:
PostPosted: Sat Oct 07, 2006 12:54 pm 
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Well, then maybe has something to do with some light enhancements. Anyway, could it be possible then to add an option to control the impact brightness at user's wish?


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 Post subject:
PostPosted: Sat Oct 07, 2006 10:15 pm 
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Now this is a Feature Request. ;)

Please post your request at SF.net.

Thanks :)


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