* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 16 posts ] 
Author Message
 Post subject: Oi!
PostPosted: Mon Jun 04, 2007 7:48 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
http://www.chmodoplusr.com/IntoCerberon ... opic&t=375


Top
   
 Post subject:
PostPosted: Mon Jun 04, 2007 9:15 pm 
Offline
DBB Alumni
DBB Alumni
User avatar

Joined: Fri Apr 30, 1999 2:01 am
Posts: 5775
ICQ: 37279425
Website: http://www.kyouryuu.net
AOL: kyouryuu32
Location: Isla Nublar
It has gotten better over time with respect to the graphic effects. Whenever anything gets implemented for the first time, it will look rough until it has had some art love!


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 6:26 am 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
so how many more new features are you planning to add? Or do you think D2 has reached its peak in terms of features it can be stuffed with? :P


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 6:59 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
I was thinking of stuffing the OGRE rendering engine into it, but I am not sure I will actually do that, because I will either have to rebuild the level format (mesh) completely internally, or create a scene manager that can handle the cube based format, and that would probably not be a real advance.

The next question would be how well OGRE would handle the tons of lights present in an average Descent level.


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 7:25 am 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
...OGRE rendering engine? What's that do? What are its advantages?


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 7:41 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
Read it yourself.


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 8:27 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Thu Apr 29, 1999 2:01 am
Posts: 1371
ICQ: 114033439
Website: http://vspx27.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=39070
Location: Pittsburgh, PA, USA
It is .org not .com :D

www.ogre3d.org


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 8:30 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
-> Google


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 8:42 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Thu Apr 29, 1999 2:01 am
Posts: 1371
ICQ: 114033439
Website: http://vspx27.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=39070
Location: Pittsburgh, PA, USA
Yes you could use google thats how I found it since the link you had up went to a search page and I linked it to be helpful.


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 8:51 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
Anyway, it doesn't look very much like I will do the port, at least not anytime soon. There is not much going on with D2X-XL development or bug fixing, and I have found that I enjoy the free time that gives me very much.

D2X-XL has become kind of a second job for me, and I have the impression that most people have no idea of how time consuming it is.

Gonna slap up a gameplay video or two during the coming weeks, that's it (bar fixing any bugs I have been reported and can reproduce).

Last thing I had improved was texture pre-caching because it was driving me mad to have the game lag around every time I had reloaded a savegame when trying to grab it for a movie. Actually that had been a long standing issue, but had always been low on my list of priorities. It just became really annoying when I tried to make a good movie and everything got so choppy after a reload that the bots spanked me around simply because I couldn't react. To my great satisfaction that issue now seems to be completely resolved. :)

Why do I write so much here? Because I am sitting at my workplace computer which is tucking along creating some optimization data base (for whatever), and I can do nothing but wait for it to finish. :evil: Kind of boring.

Kinda talking to myself - maybe someone will talk back. :)

Gonna install and play Supreme Commander, finally. Imo, Total Annihilation (kind of its predecessor) has been the greatest RTS of all times, and as SC is from the same guy, it might beat it. I am excited. Ooooh, the Krogoths wading through seas of blood, errrm, oil and robot wrecks ... :roll:


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 11:41 am 
Offline
DBB Ace
DBB Ace

Joined: Fri Oct 27, 2006 10:40 am
Posts: 55
AOL: Atixtasy
woot to Supreme Commander!! if I wasn't completely broke trying to almost replace every single part on my PC that originally cost me around 2 grand I would definitely get that game :P

Also I'm no diedel here :lol: but I do know that saving texture memory to system memory is an ABSOLUTE NO NO. Heh, I've tried making a sample of code to render using each the system memory and the graphics memory and there really was a remarkable difference. Also, since i've been gone for a while I'm really amazed at what you have done with D2X-XL thus far Diedel, good work! *thumbs up smiley here*


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 12:13 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
Well if you do make the Ogre upgrade or some other engine upgrade. I'd hope you'd fix up the remaining bugs in the current version, cut off the version numbers at the final release. (like if the past version was 1.9.326, just release the last version as 2.0 and have that be the final last stable D2-XL release before you go porting to the new engine) That way the community has a stable benchmark with which to fall back to if the Ogre port doesn't work quite the way you imagined.


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 1:35 pm 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
DFW, I don't know what bugs you are talking of.


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 4:34 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Mar 13, 2004 9:21 pm
Posts: 983
AOL: DarkFlameWolfie
Location: Lousiana
well sorry if you think I'm insolent and haven't forgotten my past transgressions. I said I'm sorry about it and I don't mean to cause trouble. What I'm saying is, there will always be bugs in a program, esp. when adding new features and stuff like you are. I meant no wrong by that. Furthermore, when its finally time TO upgrade to a new rendering engine, all I was mentioning was the fact that whatever bugs that were still lingering because of recent additions to the code should be cleared, fixed up, and finalized for a fully stable public release before making the big move to another engine. That's all I said, meant no disrespect.


Top
   
 Post subject:
PostPosted: Tue Jun 05, 2007 7:34 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Please guys.

Don't start in here.

Let it go or I'll have to start editing, or maybe even deleting some posts in here. :evil:

Thank you.


Private Messages sent.


Top
   
 Post subject:
PostPosted: Wed Jun 06, 2007 6:10 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
I had deleted the second, German part of my post maybe 5 or 10 minutes after posting it, before anybody had replied to it (and probably even seen it, due to the time difference).

Seeing it here again really upsets me, and I wonder whether it has something to do with the repeated outages of this forum and the dang forum server/software malfunctioning on a regular base.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 16 posts ] 

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group