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 Post subject: Custom Menu-bg does'nt work & other folder-related-probl
PostPosted: Wed Sep 05, 2007 6:08 am 
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DBB Ace
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Joined: Wed Sep 05, 2007 6:03 am
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Website: http://3d-get.de/metalbeast
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Hi!,

i'm new here and my english ist not ver good, so sorry for it ;)

I figured out, that there is a problem with the subfolder-system.(Added this to bug-tracker alredy)

Subfolder using is optional, like wrote in Installation-guide.

But, if you are using standard descent2 folder for placing data and only unpack d2x-xl-archive in your d2-folder, many of the features does notwork!

1. Custom-Menu background does not apear.
2. Smoke-Trails do not work.
3. dxl.ini will not be read proper (menu-Style can not be changed, etc.)

So, if you let your d2-data in your d2-folder you have to do these steps, if you want all things working:

a) move dxl.ini from \"..\\config\" to \"descent2\"-folder
b) move \"d2x-xl.hog\" from \"..\\data\\ to \"descent2\"-folder

Hope you can fix this folder-read-system in the next version.

P.S.

Messing up \"Smoke-Trail menu\"-bug is still here, if using old-menu style. I
will make screenshot if can reproduce it again.

cu, Zombie


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 Post subject:
PostPosted: Wed Sep 05, 2007 6:42 am 
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DBB Friend
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Joined: Fri Apr 23, 2004 7:27 am
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Hi zombie999,
Welcome to the D2X-XL forum. :)

Thanks for heads up and thank you for submitting the bug report at the sourceforge site. :)

Please note that Diedel (project manager) will not be able to respond to your reports here.
So please monitor your bug report at the sourceforge site for further updates.

Meanwhile, enjoy your stay here and hope to see you in the mines! :twisted:

Aus-RED-5


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 Post subject: Re:
PostPosted: Wed Sep 05, 2007 4:39 pm 
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DBB Ace
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Joined: Wed Sep 05, 2007 6:03 am
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Website: http://3d-get.de/metalbeast
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Aus-RED-5 wrote:
Hi zombie999,
Welcome to the D2X-XL forum. :)

Thanks for heads up and thank you for submitting the bug report at the sourceforge site. :)

Please note that Diedel (project manager) will not be able to respond to your reports here.
So please monitor your bug report at the sourceforge site for further updates.

Meanwhile, enjoy your stay here and hope to see you in the mines! :twisted:

Aus-RED-5


Thx :D

Unfortunately Diedel closed this bugreport with this comment:

Code:
Ok, it's not optional then. Period.



Don't think it's a great idea to ignoring bugs instead of fixing them.

I like this game (playing it since over 10 years), was nice supprised about this super Project.

But now i'm disappointed about Diedel's reaction.
He did/do very good work with it.

CU, zombie


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 Post subject:
PostPosted: Tue Sep 11, 2007 8:14 am 
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DBB Ace
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Joined: Wed Sep 05, 2007 6:03 am
Posts: 151
Website: http://3d-get.de/metalbeast
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Update:
Diedl let me help him to make dx2-xl even better :D
We are working together now. ;)
My part is to make/convert textures to to high-res version. There are many still missing.

I'm also workig on missing 3d-models of weapons und power-ups, which is really peace of Horror, cause the descent model formats are not very good supported.

Screens will be following. ;)

Cu, Zombie


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 Post subject:
PostPosted: Tue Sep 11, 2007 4:22 pm 
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Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
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Location: Adelaide, South Australia
Nice. :)


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