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 Post subject: New Descent1-Look Wallpaper for D2X-XL
PostPosted: Mon Sep 10, 2007 10:14 am 
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///UPDATE: releases
here is the first version. I may consider future improvements, but they are good so far.
Adjust brightness using the -altbg_brightness[0 to 1] switch
Thanks for all the critics

1280x960, and smaller 4:3 res
Image
Link to TGA format (copy/paste link in a new window)

1440x900, and smaller 16:10 res (do they exist?)
Image
Link to TGA format(copy/paste link in a new window)

Larger 1680x1050 16:10 for CDN_Merlin(copy/paste link in a new window)



///OLD POST
Hi all, I had a good time making stuff for d2xxl. This is the intent, somethng wich recreates the old d1 atmosphere. Not finished, I'm adding the last touches, so don't save this img, just add a comment.

PREVIEW

it's large enough and will fit any 4:3 resolutions lower or equal than 1280x960.
I will make a 16:10 version (for my notebook :P), and you can request a different res, I can render a new one without stretchings.
bye


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 Post subject:
PostPosted: Mon Sep 10, 2007 11:03 am 
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1680*1050 please, thanks


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 Post subject:
PostPosted: Mon Sep 10, 2007 9:01 pm 
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Great job! I think it would look best if the letters were red-painted metal and scratched to all hell. That kind of detail was hard to capture in the original game, but would be quite fitting, I believe.

Awesome work. :D


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 Post subject:
PostPosted: Mon Sep 10, 2007 10:04 pm 
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Don't forget the slight red glow on the lower rocks.


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 Post subject: Re:
PostPosted: Mon Sep 10, 2007 10:34 pm 
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DCrazy wrote:
I think it would look best if the letters were red-painted metal and scratched to all hell.


Agreed!


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 Post subject: Reply
PostPosted: Tue Sep 11, 2007 2:14 am 
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Duper wrote:
Don't forget the slight red glow on the lower rocks.


Do you mean the rock behind the letters?

Quote:
Great job! I think it would look best if the letters were red-painted metal and scratched to all hell.

What do you mean with 'painted'? i thought the letters were intended to be glowing. But I admit they're really dark.

Also: there is a little watermark in the lower-right corner ('md1053'). Can you spot it? I have to tweak the brightess, too..


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 Post subject: update
PostPosted: Wed Sep 12, 2007 3:07 am 
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Update, almost final version.

CLICKY

(TOo dark, I know. Minor scratchings on the logo)


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 Post subject:
PostPosted: Wed Sep 12, 2007 9:39 am 
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I mean if the letters looked as if they were made of steel, painted with industrial red paint, and had been scratched up by a Diamond Claw. You could point lighting at the base of the letters to keep the existing brightness gradient.


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 Post subject:
PostPosted: Wed Sep 12, 2007 5:29 pm 
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DH recommends taking a photograph.


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 Post subject: Re: Reply
PostPosted: Wed Sep 12, 2007 9:07 pm 
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Spectre wrote:
Duper wrote:
Don't forget the slight red glow on the lower rocks.


Do you mean the rock behind the letters?



If you look at the old D1 load screen, there is a bit of redish light on the bottom of the picture. Like faint light of lava reflecting off of the rocks.
Image

The "DESCENT" part is fuzzy because that part of the screen won't res to my monitor: 1400x1050


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 Post subject: Re: Reply
PostPosted: Thu Sep 13, 2007 8:47 am 
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I like the first version of the rock background better.

Duper wrote:
If you look at the old D1 load screen, there is a bit of redish light on the bottom of the picture. Like faint light of lava reflecting off of the rocks.


That "reddish light" is the upper half of the picture as well. I guess those red splotches are just conversion artifacts.


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 Post subject:
PostPosted: Thu Sep 13, 2007 12:45 pm 
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conversion artifacts? conversion from what?


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 Post subject:
PostPosted: Thu Sep 13, 2007 12:58 pm 
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The screen looks the same in the old DOS version.
So either it's intended to be a red glow or Parallax messed a palette color here.


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 Post subject: Re:
PostPosted: Thu Sep 13, 2007 1:03 pm 
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Duper wrote:
conversion artifacts? conversion from what?


From the image type of whatever program the texture was made in to a palettized D1 texture with its limited amount of colors.

The rock texture was probably grayscale before it got converted. There are red, yellow, green, turquoise and blue pixels scattered everywhere.


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 Post subject:
PostPosted: Thu Sep 13, 2007 2:46 pm 
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I got it. No glow, or limited glow. Solid red, partial highlights, bare orange gradient. The image I ended up with surprised me, I guess you will appreciate too. Be patient...

(p.s. you can extract a non-jpeg version of that bg using hamm tool on the d1 big file. it is a pcx format)


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 Post subject: Re:
PostPosted: Thu Sep 13, 2007 3:00 pm 
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zico wrote:
The screen looks the same in the old DOS version.
So either it's intended to be a red glow or Parallax messed a palette color here.


I guess the amount of actual gray colors in Descent's palette is quite limited. So the converter (using a simple RGB nearest-color algorithm) decided those slightly colored colors matched the source grays closer than the actual grayscale tones found in the palette.


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 Post subject:
PostPosted: Thu Sep 13, 2007 3:57 pm 
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What's about this one?

Image


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 Post subject:
PostPosted: Fri Sep 14, 2007 3:17 am 
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And what about this?

Image

Now I need feedback about brightness. Can you spot the small logo in the lower-right corner?


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 Post subject:
PostPosted: Fri Sep 14, 2007 3:52 am 
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Thats awesome Spectre!

I love it, and now I have it! :mrgreen:

Spectre wrote:
Can you spot the small logo in the lower-right corner?
If I turn the brightness up I can see it. ;)


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 Post subject:
PostPosted: Sun Sep 16, 2007 4:31 am 
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Spectre: imvho the rock texture is too glossy - I often see rock textures like this - it looks as if the rock is kinda smooth and wet - more like quartz than like granite, but maybe you went for that look on purpose


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